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Experiment: trace display queries before camera patches - #6
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Closing: experiment evidence and testing are tracked in the upstream nxnative PRs, so the fork-only experiment copy comes down. Keeping the branch here for reference. |
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This is a fork-only experiment targeting
codex/experiment-base. Keep it isolated frommainand the existing upstream PR heads. The switch is off by default.What and why
A literal aspect scan cannot establish camera control. Previous framebuffer/aspect experiments were ineffective or stretched the picture.
DM_ASPECT_TRACE=1adds only the missing bounded trace of actual guest default-display-resolution queries and their change-event binding. Existing VI/NVN crop, swapchain, viewport and PASSDUMP diagnostics supply the other boundaries.There is no crop/stretch/fill mode, resolution-answer override or guessed camera patch. The next capture requires the exact game build, a confirmed world vertex-shader key and projection/attachment evidence before changing camera math.
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Docs
docs/aspect-tracing.md.