Yet another tool to generate PBR texture composites, etc. Mainly for MSFS.
It works for me, but no warranties.
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Bake or export your base RGB, Alpha, non-inverted Y Normal, Ambient Occlusion, Metallic and Roughness textures with your favorite tool. Probably in a format directly supported by .NET.
Not all of them are needed, of course.
It does nothing with the MSFS Emission texture, that's standalone.
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Select the containing folder.
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The program will try to identify each PBR texture based on the filename. It searches for the common tokens, namely:
- Albedo :"color", "diff", "albedo", "basecolor","base"
- Alpha: "alpha", "mask", "opacity"
- Ambient occlusion: "ao"
- Roughness: "rough"
- Metallic: "metal"
- Normal: "nor"
Search is case insensitive and partial substring.
If it fails you can always hand select them individually. Always double check.
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The ARM, NRM, RGB+Alpha and inverted Y Normal textures will be automatically generated and you can save them somewhere.
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Now, for the MSFS workflow, go to Blender for example, and create an fs-material with the generated RGBA, ARM and inverted Normal textures, maybe Emission too.
You may need to activate Alpha Blend.
Contains Magick.NET nuggets to support the EXR format.
