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draft version of matrix render
* draft version for item movement * adding logic to move ficha * adding logic to manually move an item --------- Co-authored-by: Nicolas Tolosa <ntolosa@MacBook-Pro-de-Nicolas.local>
* [Spec Kit] Add specification, implementation plan, and tasks for game-pause feature * feat(pause): implementar pausa del juego con tecla P/Escape y botón - Agregar estado isPaused y callback togglePause al componente Tetris - Detener gravedad (setInterval) cuando el juego está pausado - Bloquear inputs de teclado y botones durante la pausa - Ocultar contenido del tablero manteniendo el contorno visible - Mostrar overlay 'Pausado' centrado sobre el tablero - Ocultar preview de la siguiente ficha durante la pausa - Agregar botón Pausa/Reanudar con label dinámico - Agregar estilos para overlay y botón de pausa - Agregar tests para renderizado y comportamiento del botón - Actualizar .gitignore con patrones estándar de Node.js/CRA Closes: US1 (pausar), US2 (reanudar), US3 (feedback visual) Tasks: T001-T017 completadas --------- Co-authored-by: Nicolas Tolosa <ntolosa@MacBook-Pro-de-Nicolas.local>
* ci: agregar GitHub Actions workflow para ejecutar tests en PRs - Crear workflow .github/workflows/test-on-pr.yml - Trigger: pull_request sobre branches develop y main - Runner: ubuntu-latest con timeout de 10 minutos - Steps: checkout, setup-node v16, npm ci, npm test (CI=true) - Cache de npm habilitado para acelerar ejecuciones subsiguientes - Agregar especificación, plan y tareas de la feature Refs: specs/003-ci-test-pr * fix: add @babel/plugin-proposal-private-property-in-object to devDependencies babel-preset-react-app (part of the unmaintained create-react-app) uses this plugin without declaring it as a dependency. Adding it explicitly to devDependencies prevents a potential breakage and silences the startup warning. * test: remove obsolete App.test.js * ci: enforce 80% test coverage threshold * test: add tests and fix bugs to increase test coverage above 80% * fix: revert extra bounds checks to restore branch coverage >80% --------- Co-authored-by: Nicolas Tolosa <ntolosa@MacBook-Pro-de-Nicolas.local>
…iciar (#4) * feat(game-start): implementar inicio explícito del juego con botón Iniciar - Reemplazar isEndGame/isPaused por variable única gameStatus ('idle'|'playing'|'paused'|'gameover') - Diferir generación de piezas al momento de iniciar (startGame callback) - Agregar botón 'Iniciar' visible solo en estado idle - Ocultar controles del juego (mover, rotar, drop, pausa) hasta que el juego inicie - Ocultar preview de siguiente ficha en estado idle - Agregar transición automática game over → idle (con overlay 'Game Over') - Agregar estilos para botón de inicio (.controls__start) - Actualizar tests para cubrir estado idle, inicio y controles - Agregar especificación, plan de implementación y tareas Closes: US1 (iniciar juego), US2 (feedback visual idle), US3 (reinicio post game over) Tasks: T001-T027 completadas * fix(test): resolve infinite loop and unhandled mock exceptions in test suite - Refactor changePosition to prevent calling setGameStatus inside state updater - Initialize missing start game sequences in spec files to prevent query crash - Force Math.random mock to return stable value to avoid random layout crashes --------- Co-authored-by: Nicolas Tolosa <ntolosa@MacBook-Pro-de-Nicolas.local>
Co-authored-by: Nicolas Tolosa <ntolosa@MacBook-Pro-de-Nicolas.local>
Co-authored-by: Nicolas Tolosa <ntolosa@MacBook-Pro-de-Nicolas.local>
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