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NIMAURIA

Nimauria

Software engineer focused on systems programming, runtime internals and low-level graphics pipelines. I spend most of my time in C++20 working on native tooling, reverse engineering workflows and performance-critical cross-platform architecture.

I am especially interested in game technology, emulation, ahead-of-time recompilation and optimisation work where small design choices have big runtime impact.

Technology Stack

C++20 · CMake · MSVC · GCC · Clang · Direct3D 12 · Vulkan · Qt/QML

Featured Project: Project Xenon

Project Xenon (Xenon-Recomp) is an ongoing experimental Xbox 360 native recompilation framework that aims to translate Xbox 360 PowerPC software into native executable code.

Current engineering areas include:

  • Xenon PowerPC and VMX128 support
  • Native ahead-of-time recompilation
  • Xbox 360 XEX loading and guest memory management
  • Xbox kernel and runtime compatibility
  • Xenos graphics translation
  • Direct3D 12 and Vulkan graphics backends
  • Cross-platform development and tooling
  • CMake + MSVC/GCC/Clang build support
  • Qt/QML launcher development

Related experimental efforts include Project Gracemeria (Ace Combat 6) and Project Gears (Gears of War 2).

Status note: these are active R&D projects. Features and compatibility are evolving, and nothing here should be interpreted as a claim of full game playability or completion.

Current Engineering Interests

  • Native runtime architecture and executable translation pipelines
  • Reverse engineering methodology for complex console-era software
  • Graphics API abstraction across modern backends
  • Deterministic performance profiling and optimisation
  • Sustainable cross-platform build and release engineering

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