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By wrapping and extending HTML5 and Flash Audio APIs, SoundManager 2 brings reliable cross-platform audio to JavaScript.

* 100% Flash-free MP3 + MP4/AAC where supported, compatible with Apple iPad 3.2, iPhone/iOS 4
* Fallback to Flash for MP3/MP4 support, as needed
* SM2 API is unchanged, transparent; HTML5/flash switching handled internally
* HTML5 API support approximates Flash 8 API features, minus ID3, plus buffering
* Some other formats (WAV/OGG) supported via HTML5, depending on browser
* See soundManager.useHTML5Audio for implementation details.
* Load, stop, play, pause, mute, seek, pan and volume control of sounds from Javascript
* Events: onload, whileloading, whileplaying, onfinish and more
* ID3V1 and ID3V2 tag support for MP3s (title, artist, genre etc.)
* RTMP / Flash Media Server streaming support (new, experimental)
* MPEG-4 (AAC, HE-AAC, H.264) audio support
* "MultiShot" play (layered/chorusing effects)
* Waveform/frequency spectrum data
* Peak (L/R channel volume) data
* Audio buffering state/event handling
* Full API Documentation with examples and notes
* console.log()-style debug output and troubleshooting tools
* Community-based discussion/support

A few nifty sites that have implemented SM2 for driving audio:

* Muxtape
* SoundCloud / The Cloud Player
* 8tracks
* Last.fm
* Opera (media player component)
* Discogs
* Mixcrate

www.schillmania.com/projects/soundmanager2/

Project home, documentation, live demos etc.: www.schillmania.com/projects/soundmanager2/

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A JavaScript Sound API supporting MP3, MPEG4 and HTML5 audio + (experimental) RTMP, providing reliable cross-browser/platform audio control. BSD licensed.

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