my reimplementation of a unique game that I like a lot, 0h n0.
whoops-core- provides all core types and traits: grids, tile, position, offset, etc.whoops-solver- provides generic solver and generic rule-based solver for generic grids.whoops-generator- provides generic grid generator as well as a generator implementation based on an RNG which also uses a solver to generate only valid grids. also provides traits for grid generators.whoops-frontend- provides a playable program
cargo install --git https://github.com/netfri25/whoopssimply run
whoops
| key | action |
|---|---|
| s | next hint |
| c | complete grid |
| u | undo |
| shift+u | redo |
| 3..9 | generate a new NxN grid |
| 0 | generate a 10x10 grid |
| left click | cycle to next tile |
| right click | cycle to previous tile |