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nathan-soul
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Generals-iOS
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🍎 Build Generals Zero Hour — iOS
🍎 Build Generals Zero Hour — iOS
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🍎 Build Generals Zero Hour — iOS
🍎 Build Generals Zero Hour — iOS
#15:
Manually run by
nathan-soul
16m 13s
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16m 13s
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docs: add OpenCode build prompt (OPENCODE_BUILD.md)
🍎 Build Generals Zero Hour — iOS
#14:
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1ba23fd
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12m 3s
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fix(ci): use absolute GITHUB_WORKSPACE paths in packaging step
🍎 Build Generals Zero Hour — iOS
#13:
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611477a
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14m 3s
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14m 3s
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fix(ci): package .ipa with dylibs + MoltenVK in unsigned mode
🍎 Build Generals Zero Hour — iOS
#12:
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798130b
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15m 45s
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15m 45s
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refactor: simplified unsigned .app packaging (assets bundled locally)
🍎 Build Generals Zero Hour — iOS
#11:
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88d3b54
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12m 25s
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12m 25s
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fix(ci): use CMake's existing .app bundle, don't try to recreate
🍎 Build Generals Zero Hour — iOS
#10:
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163eed5
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13m 42s
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13m 42s
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fix(ci): skip code signing when no team ID; upload unsinged binary
🍎 Build Generals Zero Hour — iOS
#9:
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90fafa4
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13m 3s
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fix(ci): select Xcode 16.2 for MoltenVK Metal symbol compatibility
🍎 Build Generals Zero Hour — iOS
#8:
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f98b60b
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11m 41s
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fix(ci): bump iOS deployment target to 17.0 for MoltenVK MTLResidency…
🍎 Build Generals Zero Hour — iOS
#7:
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3a46dcd
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11m 7s
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fix(ci): install glslang for DXVK shader compilation
🍎 Build Generals Zero Hour — iOS
#6:
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7c6796b
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12m 12s
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12m 12s
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fix(ci): link MoltenVK iOS static lib into VULKAN_SDK for CMake
🍎 Build Generals Zero Hour — iOS
#5:
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2f00382
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8m 17s
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8m 17s
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fix(ci): unshallow vcpkg on cache hit for baseline resolution
🍎 Build Generals Zero Hour — iOS
#4:
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e0d8ae4
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8m 17s
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8m 17s
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🍎 Build Generals Zero Hour — iOS
🍎 Build Generals Zero Hour — iOS
#3:
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1m 20s
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1m 20s
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🍎 Build Generals Zero Hour — iOS
🍎 Build Generals Zero Hour — iOS
#2:
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1m 37s
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1m 37s
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fix: trigger iOS build on push to main
🍎 Build Generals Zero Hour — iOS
#1:
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1m 27s
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1m 27s
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fix: trigger iOS build on push to main
GeneralsX CI
#2:
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13m 58s
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main
13m 58s
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ci: add iOS build workflow for GitHub Actions
GeneralsX CI
#1:
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e71582d
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14m 53s
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14m 53s
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