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Implement castling rules in toyfish#988

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aaylward wants to merge 1 commit intomainfrom
toyfish-castling-11075299703710597085
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Implement castling rules in toyfish#988
aaylward wants to merge 1 commit intomainfrom
toyfish-castling-11075299703710597085

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Implemented castling rules for the toyfish chess engine. This includes parsing castling availability from FEN strings, adding a CastlingRights bitmask to the game state, and implementing the move generation logic to support King-side and Queen-side castling for both colors. The implementation includes safety checks to ensure the King cannot castle out of, through, or into check, and that the path is clear of pieces. Also fixed some existing build warnings/errors in types.go.


PR created automatically by Jules for task 11075299703710597085 started by @aaylward

- Added `CastlingRights` type and field to `Game` struct.
- Updated `NewGame` to parse castling rights and side to move from FEN string.
- Implemented `IsAttacked` helper method to check if a square is under attack.
- Implemented castling logic in `GenerateMoves` for both White and Black, ensuring:
  - Castling rights are available.
  - Path between King and Rook is empty.
  - King is not in check, does not pass through check, and does not land in check.
- Fixed existing build errors in `types.go` related to `int8` to `string` conversion.
- Added comprehensive tests in `types_test.go` covering various castling scenarios.

Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
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