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- Add `EnPassantSquare` to `Game` struct and parse it from FEN. - Implement en-passant capture logic in `GenerateMoves`. - Fix build errors related to `int8` to `string` conversion. - Add `TestEnPassant` in `types_test.go`. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
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- Add `@com_github_stretchr_testify//assert` and `@com_github_stretchr_testify//require` to `go_test` deps in `domains/games/libs/toyfish/BUILD.bazel`. - Fixes build failure in CI where these imports were missing strict dependencies. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
Implemented en-passant capture logic for the toyfish chess engine. This includes parsing the en-passant target square from the FEN string, updating the
Gamestate, and generating the correct capture moves. Also fixed several build errors due to deprecatedstring(int8)conversions and added a regression test.PR created automatically by Jules for task 14389034537785598797 started by @aaylward