Found while triaging the five suites #236 turned red, and confirmed to be neither that feature's nor the triage's:
FAIL: timeout after 30000 frames driving toward Shadow chips a gauge to Broken
and his divine kills it
It fails identically on a control ROM with #236's four runtime hooks NOP'd in place (layout byte-identical), and its log contains zero fleeBattle calls, so the lib change that fixed battle_slots is not implicated either.
Not yet diagnosed. Worth checking against this cycle's recurring fault first — a precondition the run hopes for rather than reaches — but that is a hypothesis to test, not a conclusion.
Found while triaging the five suites #236 turned red, and confirmed to be neither that feature's nor the triage's:
It fails identically on a control ROM with #236's four runtime hooks NOP'd in place (layout byte-identical), and its log contains zero
fleeBattlecalls, so the lib change that fixedbattle_slotsis not implicated either.Not yet diagnosed. Worth checking against this cycle's recurring fault first — a precondition the run hopes for rather than reaches — but that is a hypothesis to test, not a conclusion.