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battle_assassinate times out driving toward Shadow's divine #239

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@mtklein

Found while triaging the five suites #236 turned red, and confirmed to be neither that feature's nor the triage's:

FAIL: timeout after 30000 frames driving toward Shadow chips a gauge to Broken
      and his divine kills it

It fails identically on a control ROM with #236's four runtime hooks NOP'd in place (layout byte-identical), and its log contains zero fleeBattle calls, so the lib change that fixed battle_slots is not implicated either.

Not yet diagnosed. Worth checking against this cycle's recurring fault first — a precondition the run hopes for rather than reaches — but that is a hypothesis to test, not a conclusion.

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