Surfaced by the #228 lab, and it is a supply question rather than a bug.
H.fieldCare knows exactly six items — Tonic, Potion, Fenix Down, Antidote, Soft, Remedy — and no MP restorative at all. Meanwhile:
- The bag at the Narshe defense already holds 2 Elixirs (usable anywhere, full HP and MP) that nothing in the harness will ever reach for. The 3 Sleeping Bags and 2 Tents beside them are save-point-only and genuinely unusable mid-descent, but the Elixirs are not.
- There is no Tincture in the bag, and the two shops the route asserts — South Figaro 8, Narshe 15 — do not stock one. But Figaro Castle's item shop does, at 1500 gil for 50 MP, and
gen_edgar.lua stops there and buys only Tonics.
This matters more now than it did before #219. The owner's supply guideline is a band of consumables carried by level (~level×5 Tonics, ~level Fenix), and that band was written when MP was spent only on casts. With boosted abilities priced, MP is a consumable the party spends every fight and has no way to restock between save points — which is precisely the squeeze #228 measured: 87 max MP buying two boosted crossbows across a seven-battle segment with no refill point.
Worth deciding together rather than piecemeal:
- Should
fieldCare learn an MP restorative, and on what threshold? It would need the same care as HP — an MP band rather than a top-up-to-full — or the party will drink Elixirs on a 1-MP deficit.
- Should the route buy Tinctures where they are sold, and should the supply band gain an MP column?
- Elixirs are scarce and irreplaceable; a rule that spends them freely is worse than one that never touches them. "In battle when a caster is dry and the fight is still live" is probably the honest shape, which makes it a fight-driver decision, not a field one.
Related: #228 (the descent), docs/design/mp-economy.md (which names Item as the channel refills arrive through, but the harness has never had one).
Surfaced by the #228 lab, and it is a supply question rather than a bug.
H.fieldCareknows exactly six items — Tonic, Potion, Fenix Down, Antidote, Soft, Remedy — and no MP restorative at all. Meanwhile:gen_edgar.luastops there and buys only Tonics.This matters more now than it did before #219. The owner's supply guideline is a band of consumables carried by level (~level×5 Tonics, ~level Fenix), and that band was written when MP was spent only on casts. With boosted abilities priced, MP is a consumable the party spends every fight and has no way to restock between save points — which is precisely the squeeze #228 measured: 87 max MP buying two boosted crossbows across a seven-battle segment with no refill point.
Worth deciding together rather than piecemeal:
fieldCarelearn an MP restorative, and on what threshold? It would need the same care as HP — an MP band rather than a top-up-to-full — or the party will drink Elixirs on a 1-MP deficit.Related: #228 (the descent),
docs/design/mp-economy.md(which names Item as the channel refills arrive through, but the harness has never had one).