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📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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Mugen87
reviewed
Apr 13, 2026
Mugen87
reviewed
Apr 13, 2026
Adds setKelvin( color, kelvin ) to a new examples/jsm/utils/ColorUtils.js module. Converts a color temperature (1000K–40000K) to an approximate sRGB color using Tanner Helland's algorithm. Useful for physically-based lighting setups where artists think in Kelvin (candle ~1900K, tungsten ~3200K, daylight ~6500K, blue sky ~10000K). import * as ColorUtils from 'three/addons/utils/ColorUtils.js'; ColorUtils.setKelvin( light.color, 3200 );
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Description
Adds
setKelvin( color, kelvin )to a newexamples/jsm/utils/ColorUtils.jsmodule — converts a color temperature (1000K–40000K) to an approximate sRGB color using Tanner Helland's well-known algorithm.Follows the suggestion from code review to place this in
utils/rather than core, using the same named-function module pattern asGeometryUtils,SceneUtils, etc.Input is clamped to [1000, 40000]K. Output is passed through
setRGB( r, g, b, SRGBColorSpace )for correct color management.Changes
examples/jsm/utils/ColorUtils.js— new module withsetKelvin()test/unit/addons/utils/ColorUtils.tests.js— unit tests (all pass, 0 failures)test/unit/three.addons.unit.js— registers the new test file