Skip to content
This repository was archived by the owner on Apr 25, 2024. It is now read-only.

Sound Packs

Benjamin Pannell edited this page Nov 15, 2013 · 2 revisions

Articulate now supports the use of sounds to convey contextual information to users. In the interest of customizability, these sounds can be switched out using sound packs.

Events

There are four events which are capable of producing sound outputs, each sound should ideally be distinguishable from the other sounds used so as to make it as easy as possible for the user to understand their meaning.

  • Started Listening is triggered when the Push-To-Talk or Push-To-Arm buttons are pressed, or when Push-To-Ignore is released.
  • Stopped Listening is triggered when Push-To-Talk or Push-To-Arm buttons are released, or when Push-To-Ignore is pushed.
  • Command Accepted is triggered when Articulate receives a command who's confidence level is higher than your configured confidence margin.
  • Command Rejected is triggered when Articulate detects speech but is not confident enough in what was said to be able to execute a command.

By default, all of these events have sounds associated with them - however some users may wish to only make use of sounds for certain events, in that case they should look into using a custom sound pack.

Sound Packs

Sounds Packs can be used by selecting the Sound Pack option for sounds. These sound packs are structured as directories with a number of wav audio files in them.

  • started_listening.wav
  • stopped_listening.wav
  • command_accepted.wav
  • command_rejected.wav

If you wish to disable a specific sound, simply rename the relevant sound file or delete it - this will prevent Articulate from playing the sound when the relevant event is triggered.

Default Sounds

You can download the default sounds from the following links.

Clone this wiki locally