Skip to content

fix(deps): update cargo dependencies - #4

Closed
renovate[bot] wants to merge 1 commit into
mainfrom
renovate/cargo-dependencies
Closed

renovate[bot] wants to merge 1 commit into
mainfrom
renovate/cargo-dependencies

Conversation

@renovate

@renovate renovate Bot commented Sep 9, 2026 •

Copy link
Copy Markdown

This PR contains the following updates:

Package Type Update Change
sha2 dependencies minor 0.10 → 0.11.0
tao dependencies minor 0.36.0 → 0.37.0

Release Notes

RustCrypto/hashes (sha2)

v0.11.0

Compare Source

tauri-apps/tao (tao)

v0.37.0

Compare Source

  • beb88249 (#​1304) Fix Android event loop hanging on first IPC call. When the ndk_glue event pipe and the wake fd became ready at the same time, ALooper_pollAll could return the fd event instead of ALOOPER_POLL_WAKE, so the loop never drained the user-event channel and every invoke response sat there forever. The event loop now drains pending user events on every iteration, regardless of what the poll reported.
  • 27e4d01e (#​1298) Fix a mismatched meta-variable name in the android_binding macro.
  • 992909ac On Windows, skip set_skip_taskbar if skip_taskbar is false when creating the window and on taskbar restars.
  • 95636d5f (#​1301) On iOS, fixed a startup panic in debug builds on iOS versions older than 26, caused by registering the iOS 26-only preferredWindowingControlStyleForScene: method inside the UIWindowSceneDelegate protocol block.
  • a3ff3f03 On iOS, always implement application:configurationForConnectingSceneSession:options: on the application delegate, using the role of the connecting session, so the tao scene delegate is installed whenever the system runs the app on the scene lifecycle - which iOS 26 and above does even for apps whose Info.plist does not declare a UIApplicationSceneManifest. Windows are now attached to a scene whenever one is connected instead of only when the Info.plist enables multiple scenes, and windows created before the first scene connects are adopted by it, so they are still displayed.
  • eebd58f9 (#​1261) On iOS, emit WindowEvent::Destroyed for a scene's windows when the scene disconnects. Previously sceneDidDisconnect: was a no-op, so windows tied to a scene never reported their destruction when the system reclaimed the scene.
  • f6671e34 (#​1291) Bumped MSRV to 1.85
  • 04394e48 (#​1313) On Windows, fix Window functions panics after the parent event loop dropped, they log the errors instead
  • f8722bd3 (#​1292) Updated windows and windows-core to 0.62, this drop Windows 7 support, see microsoft/windows-rs#3808
  • 493dc3a8 (#​1306) On Windows, delay maximizing the window if it's hidden to avoid it flashing briefly. This also changed the size and position returned to pre-maximized states if you query them with the window being hidden and called maximize
  • bd1b990b (#​1296) On Windows, fixed flashing title bar on undecorated windows creation
  • 36b31b79 (#​1157) Exits the process on receiving WM_ENDSESSION message, this fixes the cannot move state from Destroyed crash after receiving the message from Restart Manager

Configuration

📅 Schedule: (in timezone Asia/Tokyo)

  • Branch creation
    • "after 10am and before 11am on wednesday"
  • Automerge
    • At any time (no schedule defined)

🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.

♻ Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

👻 Immortal: This PR will be recreated if closed unmerged. Get config help if that's undesired.


  • If you want to rebase/retry this PR, check this box

This PR was generated by Mend Renovate. View the repository job log.

@renovate renovate Bot added the dependencies label Sep 9, 2026
@motoish motoish closed this Sep 9, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant