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Inside Direct3D by Peter J. Kovach

Code by William Chin

Source code by William Chin from CD-ROM

Topics covered:

  • Overview of Microsoft DirectX 7, DirectX APIs ( DirectDraw, Direct3D, DirectPlay, DirectInput)
  • COM for game programmers
  • using the Microsoft Direct3D Framework
  • basic message handling
  • programming with DirectDraw
  • enumerating and selecting Direct3D devices
  • windowed and full-screen modes
  • flipping and selecting surfaces
  • Direct3D Immediate Mode features and APIs
  • the Transformation and Lighting (T & L) pipeline
  • vertices
  • the strided vertex format
  • viewports
  • types of lighting
  • rendering 3-D scenes
  • primitive types (point lists, line lists, triangle stripes, and triangle fans)
  • render states
  • keyboard and joystick input with DirectInput
  • force feedback
  • texturing
  • texture management
  • texture compression and the DXT format
  • bitmaps
  • texture filtering
  • texture blending and wrapping
  • fog effects
  • alpha blending
  • light mapping
  • cinematic effects with stencil buffers
  • 3-D models and animation (segmented and single-mesh characters)
  • Direct3D optimization hints
  • multiplayer gaming
  • RoadRage (sample custom gaming engine)

Title Inside Direct3D ITPro collection Microsoft programming series Author Peter J. Kovach Edition illustrated Publisher Microsoft Press, 2000 ISBN 0735606137, 9780735606135 Length 426 pages

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