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deps: luacretro ^0.1.1
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chr-encode: use process.getBuiltinModule instead of a top-level await
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package: add keywords + description + repository for npm discoverability
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docs: run opens a window via the shared romdev-core-runner SDL host
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#12:
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hello: drop the boundary clamp - beyond hello-world scope
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hello: trim the over-explained clamp comment
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#10:
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hello: draw every frame, drop the unnecessary draw-once guard
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#9:
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hello: a real ship sprite on black (not a bare square)
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docs: absolute image URL for npm; clarify the _init/_draw split
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docs: add a guided 'Your first game' section + drop downloads badge
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docs: describe the pipeline as ahead-of-time compilation
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docs: add npm version + downloads badges to README
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0.1.1: resolve cc65 toolchain via Node module resolution
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lockfile: resolve luacretro@0.1.0 from the npm registry
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0.1.0: require luacretro ^0.1.0 (pure lc_ schema)
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