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mfeldman143/README.md

Michael Feldman

Robotics and research software engineering — embodied systems, simulation, and the data infrastructure underneath them.

Previously RSE at Stanford (METER-AI, Doerr School of Sustainability), architecting cloud pipelines over 14M+ records and leading the open-sourcing of a methane emissions dataset now used by Planet and CarbonMapper. Currently focused on physical AI: the NVIDIA Isaac and Omniverse stack, vision-language-action models, and sim-to-real transfer — and working toward the NVIDIA OpenUSD Development Professional certification.

Exploring Gemini Robotics-ER (Google DeepMind) for embodied reasoning — spatial grounding, and how a general vision-language model's scene understanding maps onto a real robot's action space.

Most interested in: AI apps and agents · fine-tuning and post-training workflows · research, benchmarking, and experimentation · robotics and physical AI · MCP and agent tooling protocols · data infrastructure at scale · simulation and synthetic data · graph-based systems

🤖  Robotics

Chip's Robot Adventure Browser maze game synchronized in real time to a physical LEGO MINDSTORMS Inventor hub over Bluetooth

🕸️  Graph Libraries

The mgraph.* suite — a modern ES module refactoring of the ngraph.* ecosystem, rebuilt with typed entry points, Vitest, and Rollup bundles. All eight packages are published to npm.

mgraph.forcelayout Force directed graph drawing layout
mgraph.graph Modern graph data structure for JavaScript
mgraph.random Seeded random number operations for mgraph.*
mgraph.events Modern eventing library for Node.js and browsers
mgraph.merge Simple merge utility to extend objects without extra dependencies
mgraph.fromdot Load DOT files into mgraph.graph
mgraph.generators Graph generators library
mgraph.fromjson Load graphs from a simple JSON format

🧰  Agents & Tooling

corrigible-mcp-tools Decorators adding confidence scoring, circuit breakers, provenance logging, and consequence-based checkpoints to MCP tools
cerebras-neurips-2024-chatbot Conference chatbot built on Cerebras inference, deployed for NeurIPS 2024

What I'm Working Through

Not my code — the stack I read, run, and build against, grouped by where it sits in the pipeline. Entries marked * are ones I've forked and am actively running.

🟩  NVIDIA Physical AI

cosmos World foundation models, datasets, and tooling for physical AI
Isaac-GR00T Foundation model for generalist humanoid robots
IsaacLab Unified robot learning framework built on Isaac Sim
IsaacSim Robotics simulation application built on Omniverse
warp Python framework for GPU-accelerated simulation and robotics
curobo CUDA-accelerated motion generation and collision-free planning
RoboLab Simulation benchmark for evaluating generalist robot policies
physicsnemo Physics-ML framework for training surrogate and operator models

🔩  Isaac ROS & Jetson Deployment

Where the models meet the robot — hardware-accelerated ROS 2 perception on the edge.

isaac_ros_visual_slam Visual SLAM and odometry built on GPU-accelerated cuVSLAM
isaac_ros_nvblox Accelerated 3D scene reconstruction feeding Nav2 local costmaps
isaac_ros_pose_estimation Deep-learned 3D object pose estimation
isaac_ros_cumotion Accelerated arm motion planning and control
isaac_ros_nitros Zero-copy transport for hardware-accelerated ROS 2 graphs
jetson-containers ML container builds for Jetson and JetPack-L4T
TensorRT High-performance inference SDK — the deployment target for edge policies
holoscan-sdk Low-latency sensor processing SDK for streaming workflows

🌐  OpenUSD

Pursuing the NVIDIA OpenUSD Development Professional certification — scene description as the interchange layer between simulation, synthetic data, and robot learning.

OpenUSD Universal Scene Description — the reference implementation
LearnOpenUSD Tutorials and reference material for OpenUSD
OpenUSD-Code-Samples Common code snippets for OpenUSD
kit-app-template Omniverse Kit application scaffold
PhysX NVIDIA PhysX SDK

🦾  Robot Learning & VLA Models

lerobot* End-to-end learning for real robots, with datasets and pretrained policies
openpi Open vision-language-action models from Physical Intelligence
real-time-chunking-kinetix Real-time execution of action-chunking flow policies
aloha Bimanual teleoperation hardware and software stack
dm_robotics Libraries, tools, and tasks used at DeepMind Robotics
dreamerv3* Mastering diverse domains through world models

🧪  Simulation & Physics

mujoco Multi-joint dynamics with contact — general purpose physics simulator
mujoco_playground GPU-accelerated robot learning and sim-to-real transfer
mujoco_warp GPU-optimized MuJoCo built for NVIDIA hardware
mujoco_mpc Real-time behavior synthesis via predictive control
Genesis Simulation platform for general-purpose robotics and embodied AI
drake Model-based design and verification for robotics

🔌  ROS 2 & Middleware

ros2 The Robot Operating System — middleware, build system, and core stack
navigation2 ROS 2 navigation: planning, control, recovery behaviors
moveit2 Motion planning and manipulation for ROS 2
ros2_rust* Rust bindings for ROS 2

👁️  Perception & 3D

FoundationPose Unified 6D pose estimation and tracking of novel objects
FoundationStereo* Zero-shot stereo matching for depth perception
BundleSDF Neural 6-DoF tracking and 3D reconstruction of unknown objects
instant-ngp Instant neural graphics primitives for fast scene reconstruction
ORB_SLAM3 Visual, visual-inertial, and multi-map SLAM
Open3D Modern library for 3D data processing

Learning From the Best

People whose code, teaching, and taste shape how I work.

karpathy Andrej Karpathy — nanoGPT, micrograd; teaching by building from scratch
lucidrains Phil Wang — hundreds of faithful paper implementations, attention in every form
ggerganov Georgi Gerganov — llama.cpp and whisper.cpp; inference at the edge, where robots live
anvaka Andrei Kashcha — creator of the ngraph.* ecosystem my mgraph.* suite modernizes
dusty-nv Dustin Franklin — the Jetson edge-AI container ecosystem
AtsushiSakai Atsushi Sakai — PythonRobotics, the canonical readable robotics algorithms
danijar Danijar Hafner — world models and Dreamer; this page's format borrows from his profile
RussTedrake Russ Tedrake — Drake and Underactuated Robotics; rigor in robot dynamics
mberman84 Matthew Berman — hands-on AI tooling and model evaluations

Off GitHub: Ilya Sutskever, whose research program and talks shape how I think about scaling and generalization.


Certifications — NVIDIA OpenUSD Development Professional (in progress) · NVIDIA Agentic AI (February 2026) · Google Cloud Professional Data Engineer (December 2025) · Neo4j Certified Professional and Graph Data Science (2025) · Google Cloud Professional ML Engineer (2020) · Google Cloud Professional Cloud Architect (2018, 2020)


Powered by coffee and an unreasonable determination to extract every last token of value from an LLM. (AI-typed, human-inspired.)

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