Computer Engineering student at Dokuz Eylül University
I build web products, algorithm-focused games, and object-oriented applications with an emphasis on clear architecture, testing, and usable experiences.
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Mobile-first, synchronized two-player web experience for long-distance couples, featuring 18 game modes and private rooms.
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Privacy-focused online psychological support product prototype with real-time communication capabilities.
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Tournament simulator implemented with custom singly and doubly linked list structures.
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Matching game built around custom stack and queue implementations and score-based gameplay.
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Console spreadsheet with cell operations, calculations, text processing, encryption, and file persistence.
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Management game covering inventory, budget, customer orders, and daily business operations.
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TypeScript React JavaScript Java C# .NET SQL Cloudflare Supabase GitHub Actions
- Full-stack and mobile-first web development
- Data structures, algorithms, and object-oriented design
- Real-time state, automated testing, CI, and production deployment
- Snowball Game — Two-player C# projectile game with wind, obstacles, and turn-based gameplay.
- Logic Maze — Java logic game combining maze navigation, expression trees, truth tables, and Karnaugh maps.
- Twins — Java maze game focused on treasure collection, scoring, and enemy movement.
- Squares — C# puzzle game developed as a team project.