Fix KR 2ACW compatibility with Autobahn - #37
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Adds the full set of working files to support the staged Kaiserreich playset stabilization effort on HOI4 1.18.x: - diagnostics/ai_project_briefing.txt: fast-handoff briefing covering project goals, proven findings, current mod-level assessment, and the recommended staged isolation strategy - TASKS.md: phased task list tracking all five phases of the recovery roadmap (baseline isolation → core seam repairs → secondary mod reintegration → final stabilization → validation matrix) - CLAUDE.md: working memory file with term glossary, mod stack, key file ownership conflicts, important paths, and ground rules for the effort - dashboard.html: visual productivity dashboard - README.md: adds Diagnostics and Recovery Notes section pointing to the key diagnostic artifacts for contributors or AI tools picking this up - .github/: Speckit agent and prompt definitions for AI-assisted workflow - .specify/: Speckit configuration, templates, and scripts - .vscode/settings.json: Speckit chat prompt recommendations Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Two GUI files in Autobahn were missing elements added in HOI4 1.18 and KR's latest update, causing visible tech tree breakage every time the research or doctrine screen was opened. countrytechtreeview.gui: - Add rangers_tech_tree gridboxtype — KR 1.18 added a Rangers special forces branch; without a grid box for it the engine logged "Found no grid box for tech special_forces_rangers" (and 8 other ranger techs) on every open. countrydoctrinetreeview.gui: - Add special_forces_doctrine_folder_no_aat container window — HOI4 1.18 vanilla added this named window for the Rangers-only doctrine view; without it the engine logged "Could not find special_forces_doctrine_folder_no_aat in window countrydoctrineview" on every doctrine screen open. Also adds diagnostics/tech_tree_fix_plan.md — full analysis of all 20,676 error.log lines: family-by-family breakdown, file ownership, and ordered fix plan for the remaining Phase 2D work (plane_airframes ideas, graphic_db 1.18 format, aut56_tech on_actions scoping, BOM fix, division names). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Hi,
Thanks for creating a great mod I hope this can help with the 2ACW not triggering issues.
It seems to be working in my game.