🚧 Tunneller: Add COMMERCIAL district - #247
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💡 What changed Added a new COMMERCIAL district between Downtown and Construction with its own hue (purple) and procedural audio scale. The 25-cycle surface level is now evenly subdivided into 5 distinct blocks (Burbs, Downtown, Commercial, Construction, Industrial). Audio transition boundary logic was also updated to use `>=` ensuring it fires on the same building index as the visual transition. 🎯 Why it’s better (readability/variety/fairness) Smooths the difficulty ramp and adds aesthetic variety to a long stretch of the level without requiring new visual assets. It allows for a more granular adjustment of obstacle chances and layout. 🧪 How to verify Run the game on surface level and observe the visual and musical changes around building 10. You can also run the deterministic seed via: `http://localhost:8000/rats-the-video-game/index.html?seed=cheese`. Co-authored-by: ScottMorris <404967+ScottMorris@users.noreply.github.com>
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Added a new COMMERCIAL district between Downtown and Construction with its own hue (purple) and procedural audio scale. The 25-cycle surface level is now evenly subdivided into 5 distinct blocks (Burbs, Downtown, Commercial, Construction, Industrial). Audio transition boundary logic was also updated to use
>=ensuring it fires on the same building index as the visual transition.PR created automatically by Jules for task 4619908081083200107 started by @ScottMorris