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πŸŽ›οΈ Chord: better channel mixing - #246

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chord-audio-mix-442584947227346527
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πŸŽ›οΈ Chord: better channel mixing#246
ScottMorris wants to merge 1 commit into
mainfrom
chord-audio-mix-442584947227346527

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@ScottMorris

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  • πŸ’‘ What: Assigned distinct waveforms per channel (triangle for bass, sawtooth for drums, square for lead) instead of using square waves for everything.
  • 🎯 Why: Improves procedural music mix, giving each layer its own texture and preventing the entire track from sounding like crunchy stale bread.
  • πŸ”Š How to hear it: Launch the game, press Space to start music, and listen to the distinct bassline vs. the high squeaks and drum hits.

PR created automatically by Jules for task 442584947227346527 started by @ScottMorris

* πŸ’‘ What: Assigned distinct waveforms per channel (triangle for bass, sawtooth for drums, square for lead) instead of using square waves for everything.
* 🎯 Why: Improves procedural music mix, giving each layer its own texture and preventing the entire track from sounding like crunchy stale bread.
* πŸ”Š How to hear it: Launch the game, press Space to start music, and listen to the distinct bassline vs. the high squeaks and drum hits.

Co-authored-by: ScottMorris <404967+ScottMorris@users.noreply.github.com>
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πŸ‘‹ Jules, reporting for duty! I'm here to lend a hand with this pull request.

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πŸ€ The Rats Have Deployed an Alpha!

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   / ..|\         /.. \
  (_\  |_)       (_\  |)
  /  \@'          /  \@'
 /     \         /     \
_/  \  \        _/  \   \

Your changes have been staged in the Alpha Zone.

  • πŸ‘€ Preview Link: Click here to view the Alpha
  • πŸ“¦ Artifact: If the link doesn't work (e.g., private repo), download the artifact from the "Summary" tab.

Squeak squeak!

github-actions Bot pushed a commit that referenced this pull request Jul 25, 2026
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