A include to facilitate the detection of keys in SA-MP.
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#define KEY_HOLD_DETECTION_TIME 100- Time in milliseconds to detect if a key is considered held down (default: 100ms)
forward OnPlayerKeyPressed(playerid, KEY:key, bool:isHeld)- Called when a new key is pressed (isHeld = false)
- Called when a key is held down for KEY_HOLD_DETECTION_TIME milliseconds (isHeld = true)
- If isHeld is true, player pressed the key KEY_HOLD_DETECTION_TIME ms ago. If false, the key was just released by the player (in under KEY_HOLD_DETECTION_TIME ms)
forward OnPlayerKeyReleased(playerid, KEY:key, bool:isHeld)- Called when a key is released
- isHeld holds if the key was held down(same value as in OnPlayerKeyPressed callback)
stock IsKeyBeingPressedByPlayer(playerid, KEY:key)- Returns 1 if the specified key is currently being pressed by the player, 0 otherwise
- Since keys are bit masks, you can combine multiple using bitwise OR (|)
stock KEY:GetPlayerPressedKeys(playerid)- Returns the current keys being pressed by the player as a bit mask