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Awesome Humanoid & Legged Robotics πŸ€–

A curated collection of tested open-source projects for humanoid and legged robots. This repository focuses on practical deployment and engineering experience, covering simulation, reinforcement learning, motion imitation, sim-to-real, and control optimization.


πŸ“‘ Table of Contents


πŸƒ RL Locomotion Frameworks

Most frameworks in this category are derived from or inspired by the Legged Gym and Isaac Gym ecosystems.

Legged Gym Derivatives

Project Description Rating Link
Unitree RL Gym Standard RL for Unitree robots. ⭐⭐⭐ GitHub
Humanoid-Gym Optimized for humanoid structures. ⭐⭐⭐ GitHub
EngineAI Legged Gym Modified for specific engineai hardware. ⭐⭐⭐ GitHub

Alternative Engines

  • Holosoma ⭐⭐⭐⭐⭐
    • Status: Successfully deployed on custom hardware.
    • Pros: Excellent sim-to-real performance; robot can walk stably.
  • MujocoPlayground ⭐⭐
    • Status: Tested.
    • Cons: Not friendly for custom robot, bad trainning performance.

πŸ’ƒ Motion Imitation (AMP / DeepMimic)

  • Legged_Lab Extension ⭐⭐⭐⭐
    • Features: Supports Sim2Sim and Sim2Real (highly extendable).
    • Verdict: Good balance between simulation and real-world potential.
  • MimicKit ⭐⭐⭐
    • Verdict: Simulation only; lacks direct deployment pipelines.
  • BeyondMimic (under test)
    • Features: Whole-body tracking in simulation.
  • EngineAi AMP (under test)
    • Features: Adversarial Motion Priors implementation.
  • AMP_for_hardware (under test)
    • Features: Classical Adversarial Motion Priors implementation.
  • Mujocolab (under test)
    • Features: Combines Isaac Lab's manager-based API with MuJoCo Warp.

πŸ› οΈ Robotics Toolkits

  • GMR (General Motion Retargeting) ⭐⭐⭐⭐⭐
    • Features: Supports any humanoid; successfully tested on custom robot platforms.
    • Verdict: Highly recommended for motion retargeting.
  • Pinocchio ⭐⭐⭐⭐
    • Purpose: High-performance Rigid Body Dynamics (FK, IK, etc.).
    • Verdict: Industry standard for analytical control.
  • Pace-Sim2real ⭐⭐⭐⭐
    • Purpose: Actuator parameter identification.
    • Verdict: Essential for closing the gap between sim and real actuators.

πŸ“ Evaluation Criteria

The ratings are purely based on our hands-on experience with a custom humanoid platform. We focused on:

  1. Ease of Integration: How difficult is it to swap a custom URDF?
  2. Sim-to-Real Transfer: Do the policies work on physical hardware without heavy tuning?
  3. Extensibility: Can we easily modify the reward functions or observation space?
  4. Motion Quality: Is the gait natural or "jittery"?

β€œEngineering is about making things work in the real world, not just in a paper.”

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Collection of all the tested humanoid(legged robot) related project

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