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Pull requests: layabox/LayaAir
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perf: cut per-frame allocations and redundant GPU uploads
#2420
opened Aug 31, 2026 by
shadeslayer
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fix(forum-55506): move animation update before callLateUpdate so scripts can override bone positions
#2401
opened Jul 31, 2026 by
guozhaokui
Member
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fix(forum-55506): move animation update before callLateUpdate so scripts can override bone positions
#2400
opened Jul 31, 2026 by
guozhaokui
Member
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fix(forum-55506): move animation update before callLateUpdate so scripts can override bone positions
#2399
opened Jul 31, 2026 by
guozhaokui
Member
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fix(forum-55499): spine不随节点更新坐标 - 非播放状态下移动节点时刷新渲染
#2384
opened Jul 31, 2026 by
guozhaokui
Member
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fix(forum-55499): spine不随节点更新坐标 - 非播放状态下移动节点时刷新渲染
#2383
opened Jul 31, 2026 by
guozhaokui
Member
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fix(forum-55499): spine不随节点更新坐标 - 非播放状态下移动节点时刷新渲染
#2382
opened Jul 31, 2026 by
guozhaokui
Member
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fix(forum-55482): make RenderQuickSort stable to preserve Spine 3D draw order
#2374
opened Jul 24, 2026 by
guozhaokui
Member
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fix(forum-55482): make RenderQuickSort stable to preserve Spine 3D draw order
#2373
opened Jul 24, 2026 by
guozhaokui
Member
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fix(forum-55482): make RenderQuickSort stable to preserve Spine 3D draw order
#2372
opened Jul 24, 2026 by
guozhaokui
Member
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fix(forum-55482): make RenderQuickSort stable to preserve Spine 3D draw order
#2371
opened Jul 24, 2026 by
guozhaokui
Member
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fix(forum-55465): Area2D.transformPoint not accounting for clientScale, add inverseTransformPoint
#2350
opened Jul 15, 2026 by
guozhaokui
Member
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fix: skip destroyed struct and stale render element in 2D render pass(2D 渲染跳过已销毁 struct 与失效 render element,修复 GList 虚拟滚动崩溃)
#2341
opened Jul 13, 2026 by
xiaosong1985
Contributor
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fix: The logic of returning to the initial frame through the stop method on Spine has been removed
#2336
opened Jul 10, 2026 by
X05Sama
Contributor
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fix: unwrap Filter shell in PostProcess2D.addEffect to avoid effectInit crash(PostProcess2D.addEffect 兼容直接传入 Filter 外壳,自动解包避免 effectInit 报错)
#2335
opened Jul 10, 2026 by
xiaosong1985
Contributor
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fix: GraphicsRenderer SpriteGlobalTransform.CHANGED event do not off bug
#2330
opened Jul 8, 2026 by
X05Sama
Contributor
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fix(forum-55440): Spine additive blend mode alpha double-multiplication when premultiplied alpha is enabled
#2326
opened Jul 7, 2026 by
guozhaokui
Member
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fix(forum-55440): Spine additive blend mode alpha double-multiplication when premultiplied alpha is enabled
#2325
opened Jul 7, 2026 by
guozhaokui
Member
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fix(forum-55440): Spine additive blend mode alpha double-multiplication when premultiplied alpha is enabled
#2324
opened Jul 7, 2026 by
guozhaokui
Member
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fix(forum-55440): Spine additive blend mode alpha double-multiplication when premultiplied alpha is enabled
#2323
opened Jul 7, 2026 by
guozhaokui
Member
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fix(forum-55420): convert Spine vertex colors from gamma to linear in 3D shader
#2311
opened Jul 1, 2026 by
guozhaokui
Member
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gamma 2.2 to 2.0 and clip discard to gl.sicssor
#2293
opened Jun 25, 2026 by
INEEDSSD
Contributor
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fix: Fixed the issue of incorrect scaling of physical collision shapes
#2290
opened Jun 24, 2026 by
X05Sama
Contributor
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