A work-in-progress record of rebuilding a dead Earth.
Project Tomorrow is a strategy-focused base-building survival game set on a poisoned Earth ten thousand years after an alien invasion. The current pre-alpha build combines resource gathering, crafting, terraforming, settlement building, and defense against alien attacks. Development is ongoing under Advance Nine.
This devlog is for players and developers interested in solo development, survival strategy, base building, and terraforming systems.
🧭 About this repo. A development journal for a project in pre-alpha. It documents progress, tracks known issues, and aggregates feedback. Not a store page, not a distribution channel.
- 🏗️ Base Building — Gather resources and expand a defensible human foothold.
- 🌍 Terraforming — Use terraforming machines to restore damaged regions of Earth.
- 🛡️ Base Defense — Build defenses and withstand escalating alien attack waves.
- 🌱 Survival Systems — Manage food, water, health, oxygen, and essential supplies.
- 🧭 Exploration — Explore ruined areas for materials, supplies, settlements, and seeds.
- 🏘️ Settlements — Restore abandoned settlements and grow the human population.
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| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10/11 (64-bit) | Windows 11 (64-bit) |
| Processor | AMD Ryzen 5 1600 / Intel Core i5-8400 | AMD Ryzen 5 3600 / Intel Core i5-10400 |
| RAM | 4 GB | 8 GB |
| Graphics | Intel HD 4600 or equivalent | NVIDIA GeForce GTX 1060 6 GB / AMD Radeon RX 580 |
| Storage | 2 GB available space | 2 GB available space on an SSD |
| Additional | DirectX 11 | DirectX 12 |
1. Open the hub
- The project hub is where devlogs, patch notes, and milestone posts land first: open hub.
2. Link your profile
- Sign in with your platform account using the official sign-in button on the hub.
- Credentials never touch our servers — auth is delegated entirely to the platform.
3. Join a playtest wave
- Playtest invitations are sent in small waves as builds stabilize — usually one wave per week.
- No queue, no lottery: waves are filled in order of signup.
4. Send feedback
- Bug reports, clips, and suggestions are all welcome. Every report goes into the next build's checklist.
5. Credits
- Active testers are credited in release notes.
🧭 This repository is a development journal, not a store page. It documents progress, tracks known issues, and aggregates feedback.
Q: Who is this repository for? A: This repository is for everyone who wants to contribute to the game's development: testing builds, finding bugs, suggesting ideas, and helping the project grow. Here you'll find information about the current state of the game, the playtest schedule, and participation guidelines.
Q: How do playtests work? A: Invitations are sent out in small weekly waves to project hub members. No separate application is required.
Q: I found a bug — where do I report it? A: Open an issue using the bug report template. Include the build hash, steps to reproduce, and the log file if you have one.
Q: Can I contribute code or assets? A: Not directly — the project's codebase remains closed. However, you can shape the game's development through bug reports, suggestions in the Discussions section, as well as asset and fan content contests we periodically run for project hub members. The best submissions make it into the game with credit given to their authors.
Q: Can I record gameplay and share it? A: No. Recording, streaming, and publishing screenshots of playtests is prohibited — build content is not final and is not intended for public distribution. Please respect this rule so that playtests remain comfortable for all participants.
Q: What is this repository? A: A public devlog for a game in pre-alpha. Progress notes, known issues, and changelog entries live here.
Q: Will my progress carry over between playtests? A: By default, yes. Your progress is carried over between playtest waves. However, if you'd like to start fresh and test new mechanics without the influence of old saves, you can reset your progress at any time in the game settings.


