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@beanbag44
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Largely reworks the rendering system and advances the api capabilities.

  • SDF Font rendering
  • item image rendering like in inventories
  • world / screen renders like boxes, lines, quads, text. All have both variants aside from items currently
  • keeps the original 3 renderer system (immediate, ticked, and chunked)

…t to allow for completely unique text rendering in the same renderer
…dering and the layering of staggered. Also abstracts a lot of rendering logic to avoid duplicate code
@emyfops
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emyfops commented Jan 27, 2026

closes #206

# Conflicts:
#	src/main/java/com/lambda/mixin/render/InGameHudMixin.java
#	src/main/kotlin/com/lambda/config/groups/BreakSettings.kt
#	src/main/kotlin/com/lambda/config/groups/Targeting.kt
#	src/main/kotlin/com/lambda/interaction/managers/breaking/BreakConfig.kt
#	src/main/kotlin/com/lambda/interaction/managers/breaking/BreakManager.kt
#	src/main/kotlin/com/lambda/module/modules/player/PacketMine.kt
#	src/main/kotlin/com/lambda/module/modules/render/NoRender.kt
#	src/main/kotlin/com/lambda/module/modules/render/Zoom.kt
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3 participants