WIP: Ranger update - #5
Conversation
Flavour-wiseIn general, I'm a big fan of this. I always felt ranger magic worked against the archetype. (I don't remember Aragorn being a shitty druid.) I'm assuming it's intentional, but there's quite a few edges specifically targeting ranged attackers, e.g. backup ammunition, twin shot, etc.
Gameplay wiseI happen to have a level 5 ranger lined up for their debut on Thursday, so I took a look at what they'd look like with edges. Apropos; Splitting their reuse between Long Rest/Short Rest/Ritual is nice. Helps with tracking them on your sheet. If they get a little too unique they become cumbersome to keep track of. As for the value you get out of Edges over spells, we'd probably have to go into a case-by-case basis. I'm also not familiar enough with Varlyn custom spells to compare. But I took a look at I'm up for playtesting this but considering our group's horrendous scheduling habits, it'll be a humble amount of data. |
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As for the formatting and amount of text; Taking a random one;
That's two ritual spells and two passive traits. Difficult to trim down unless you start referring to the spells they come from. |
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Attempt to write that last one a bit shorter, but kinda cheats on assuming a spell/edge save DC is declared elsewhere.
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I've always imagined rangers to be more ranged combatant, but you are right, there's no need to restrict them to that. I'll look at opening up some for all weapons.
Last tine I checked 4 + 2 was 6, so 4L1+ 2L2 slots are 6 spells, no? :) One thing to keep in mind is that the short rest is shorter than standard dnd, basically one after each battle, so the short rest edges can normally be used a lot more than a spell.
I was never a fan of Hunter's mark. Whenever someone makes a ranger, this spell is always taken, and it's almost the only spell used. So this is an attempt to reduce it's use, or at least make it's focus the tracker part instead of the combat part. However, at 5th level you can have it for 8 hrs (provided you stay out of harm's way of course).
Go for it if your GM is ok with it. |
Yeah, it's shorter, but I do miss the flavour. |
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Also I realized that it's probably not clear, but my intention is that the passive effects would be active when the edge is active. I see for the Keeper of the Fallen it's weird as there are two ways to use the edge, and the effect is not so powerful at all. But for example Wildsight, maybe I need to add a "when this edge is active" for the higher level effects. The intention was that the edge improves continuously when you gain levels. |
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Yeah, I don't think it's a big issue if the descriptions are long and flavourful in the source as long as they can be written down tersely. So I wouldn't worry too much about that. Apropos Hunter's mark; Yeah, I get that. In it's original form it's (too) good as bread and butter extra damage. I think you could consider dropping the bonus damage element from it entirely and make it a more powerful tracking tool. Would be pretty cool to have interplanar tracking at high levels. 😄 |
I'm looking forward to seeing the conclave edges, just assumed their number. :P
Right, big fan of that actually. Hasn't sunk in just yet since we don't play nearly enough. 😭 |
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I think both the concept and the text is good. The flavour text makes it easy to imagine your Ranger doing the thing. I quickly checked the prerequisites: And it's a nice collection, spread out on the "important" skills. If you could find some Edges that are connected to any of the One thing:
All Rangers are proficiency with bows, do you maybe mean level 3 or 4? |
Ranger is not done, but I just wanted you guys to take a look at the Hunter's Edge section. I'm not sure about the descriptions. Maybe to much text? Do you have any suggestion on how it could be formatted better? They all have these additional effects at higher leves. Maybe something nice could be done with them?