WIP: Tidy up Folk pages - #4
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kvarak
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I like these changes.
Regarding the feedback section of this PR, I don't see those as part of the PR, and we can probably talk about them unrelated to this PR :)
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Looks nice with these changes. About your current batch of feedback:
It's a lot of dice because it is so niche. If anyone ever plays an Awakened rogue (unlikely considering how many folk/class combinations there are), I felt this is a way to encourage thinking about preparing for the enemies instead of just charging in.
Considering that cost is square of spell level, you would realistically only do this with level 1 or 2 spells, which is not so advanced math. Also I want it to not be something you can do for sure, so you don'r just count it as additional spell slots.
This is the case for more folk. Dwarves and elves for instance do not start with Common. Should maybe even be more such folk.
I think my intention was that you could do this instead of rage if you want. I would make it last until the battle ends. Bloodrage sounds like they just loose themselves to their vampiric side. |
Mostly changes that don't affect layout, except: Adding some css to prevent subesequent header blocks from floating to the right of the first paragraph if it's a short one. Tweaking first letter margins to reduce overlap with other elements. Changed the layout of the Protector/Fallen aasimar images so they don't scramble the traits. Changing the TOC layout to be more in line with the other pages.
Bring ToC closer to the rest of the pages Under traits; Rules for death saving throws included under 'immortality'. I believe this was intended? If not, we could put it under a separate trait e.g. "Last Life" consolidating to "having resistance to" fixing typos, e.g. Few cases of spacing "bla.Bloo" -> "bla. Bloo" liks nightmare > like nightmare slepless > sleepless graverobbing > grave robbing re-growing > regrowing and more Rephrase traits like *Horrifying Visage*, *Paralyzing Strike*, *Life Drain*, *Dreadful Glare*, etc. to remove some ambiguities.
Nothing big here, just a few typos. Tidied up the ToC. Trying to keep trait descriptions in line as well.
rename Magic Resistance to Form Control (MR overlaps with an existing trait that grants adv. against all magical effects) Float image to the right to avoid dead space between traits and class options
Mostly tidying/spellchecking Normalized Sunlight Sensitivity Don't really want to touch Blood Rage, I don't really understand it enough to confidently rephrase it.
Layout changes: - ToC - Dragonborn introduction image floated right to avoid paragraph wrapping
suggestion to rename/rephrase blood rage so it doesn't imply a rage state
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Put up a suggestion for rephrasing Dhampir Bloodrage, from:
to:
Just to clarify that it doesn't put you in a rage, and that you don't necessarily need to be raging to use it. Also the change from hit chance to attack bonus, and some clarification on the duration. Thoughts? |
Going over the Folk pages to tidy them up a bit.
I'll stick to one commit per page, with more details on changes in the commit message.
I'll also keep a log of some feedback for some of the homebrew.
First pass done for:
Feedback
When attacking a target who is examining your “dead” body, you have advantage on the attack, hits are automatically considered critical hits, and may add your sneak attack damage to all hits that round.This feels both incredibly niche and powerful. Like that's a lot of dice.
When entering a rage, fighting an enemy that is missing hit points or the first time an enemy takes damage during a rage, you can choose to enter a blood rage.It's a little unclear to me whether or not you can use this while not raging (specificallyfighting an enemy that is missing hit points), and if this puts you into a rage or not. Happy to suggest rephrasings but don't want to do so when I'm not sure on the intended mechanics. I'm assuming it puts you into a rage, since it doesn't specify a duration, which I'm assuming is the duration of the rage.Minor changes
Not so minor changes
General layout changes
clear: lefton headers followingh1paragraphs and tweak first letter margins to avoid headers stacking up or overlapping each other, from:to:
Folks-specific changes
Aasimar
to:
Awakened
to:
Changeling
Renamed Magic resistance trait to Form control. Magic resistance is fairly established as advantage against general magical effects, not just polymorph effects.
Set the main image to float to avoid the large chunk of dead space, from:


to:
Dragonfolk
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