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WIP: Tidy up Folk pages - #4

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praqma-thi wants to merge 7 commits into
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WIP: Tidy up Folk pages#4
praqma-thi wants to merge 7 commits into
kvarak:mainfrom
praqma-thi:folk

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@praqma-thi

@praqma-thi praqma-thi commented Aug 23, 2026

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Going over the Folk pages to tidy them up a bit.
I'll stick to one commit per page, with more details on changes in the commit message.

I'll also keep a log of some feedback for some of the homebrew.

First pass done for:

Feedback

  • 💀 Awakened
    • Rogue: When attacking a target who is examining your “dead” body, you have advantage on the attack, hits are automatically considered critical hits, and may add your sneak attack damage to all hits that round.
      This feels both incredibly niche and powerful. Like that's a lot of dice.
    • Wizard: They can create bonus spell slots using a whole lot of math and a check, which seems pretty cumbersome to do at the table. I do like the ability to sacrifice something to get more spell slots. I usually home rule incurring exhaustion equal to the spell slot level.
  • 🦅 Birdfolk
    • Aarakocra: Just wanted to check if it's intended that they don't speak Common. If so, that's cool. Harsh but cool.
  • 🧛 Dhampir
    • Barbarian: When entering a rage, fighting an enemy that is missing hit points or the first time an enemy takes damage during a rage, you can choose to enter a blood rage. It's a little unclear to me whether or not you can use this while not raging (specifically fighting an enemy that is missing hit points), and if this puts you into a rage or not. Happy to suggest rephrasings but don't want to do so when I'm not sure on the intended mechanics. I'm assuming it puts you into a rage, since it doesn't specify a duration, which I'm assuming is the duration of the rage.

Minor changes

  • Tidy up the Markdown formatting
  • Fix typos/swenglish where I see it
  • Him/his -> Them/their
  • Align tables of content

Not so minor changes

  • Rephrase traits, minimizing impact on intended mechanics but clearing out some ambiguity, for example:
    • from:

      Bone Pile. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. If you do, you reduce yourself to a pile of bones, render yourself prone, and are considered to be under a similar effect to the feign death spell. While subject to this condition, you are unable to move or take actions other than using an action to end this effect. You can’t use this feature again until you finish a long rest.

    • to:

      Bone Pile. When you are reduced to 0 hit points but aren’t killed outright, you can drop to 1 hit point instead. If you do, you collapse into a pile of bones and fall prone, and you are affected as though by the feign death spell. While in this state, your speed is 0, you are incapacitated, and you cannot take actions, except to use an action to end this effect. Once you use this trait, you can’t use it again until you finish a long rest.

    • No changes from (interpreted) intended mechanics, but just so people don't rules lawyer cheating out bonus actions/reactions.

General layout changes

  • clear: left on headers following h1 paragraphs and tweak first letter margins to avoid headers stacking up or overlapping each other, from:
    image
    to:
    image

Folks-specific changes

Aasimar

  • Tidied up subtype spacing, from:
    image
    to:
    image

Awakened

  • Moved death saving throw rules under Immortality, from:
    image
    to:
    image

Changeling

  • Renamed Magic resistance trait to Form control. Magic resistance is fairly established as advantage against general magical effects, not just polymorph effects.

  • Set the main image to float to avoid the large chunk of dead space, from:
    image
    to:
    image

Dragonfolk

  • Float dragonborn image to the right to avoid awkward paragraph wrapping, from:
    image
    to:
    image

@praqma-thi praqma-thi changed the title Tidy up Folk pages WIP: Tidy up Folk pages Aug 23, 2026
@praqma-thi
praqma-thi force-pushed the folk branch 2 times, most recently from 3aa928b to d0a716e Compare August 24, 2026 17:54

@kvarak kvarak left a comment

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I like these changes.

Regarding the feedback section of this PR, I don't see those as part of the PR, and we can probably talk about them unrelated to this PR :)

@Robertrigo

Robertrigo commented Aug 25, 2026

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Looks nice with these changes. About your current batch of feedback:

💀 Awakened
Rogue: When attacking a target who is examining your “dead” body, you have advantage on the attack, hits are automatically considered critical hits, and may add your sneak attack damage to all hits that round.
This feels both incredibly niche and powerful. Like that's a lot of dice.

It's a lot of dice because it is so niche. If anyone ever plays an Awakened rogue (unlikely considering how many folk/class combinations there are), I felt this is a way to encourage thinking about preparing for the enemies instead of just charging in.

Wizard: They can create bonus spell slots using a whole lot of math and a check, which seems pretty cumbersome to do at the table. I do like the ability to sacrifice something to get more spell slots. I usually home rule incurring exhaustion equal to the spell slot level.

Considering that cost is square of spell level, you would realistically only do this with level 1 or 2 spells, which is not so advanced math. Also I want it to not be something you can do for sure, so you don'r just count it as additional spell slots.

🦅 Birdfolk
Aarakocra: Just wanted to check if it's intended that they don't speak Common. If so, that's cool. Harsh but cool.

This is the case for more folk. Dwarves and elves for instance do not start with Common. Should maybe even be more such folk.

🧛 Dhampir
Barbarian: When entering a rage, fighting an enemy that is missing hit points or the first time an enemy takes damage during a rage, you can choose to enter a blood rage. It's a little unclear to me whether or not you can use this while not raging (specifically fighting an enemy that is missing hit points), and if this puts you into a rage or not.
Happy to suggest rephrasings but don't want to do so when I'm not sure on the intended mechanics. I'm assuming it puts you into a rage, since it doesn't specify a duration, which I'm assuming is the duration of the rage.

I think my intention was that you could do this instead of rage if you want. I would make it last until the battle ends. Bloodrage sounds like they just loose themselves to their vampiric side.

Mostly changes that don't affect layout, except:

Adding some css to prevent subesequent header  blocks from
floating to the right of the first paragraph if it's a short one.

Tweaking first letter margins to reduce overlap with other elements.

Changed the layout of the Protector/Fallen aasimar images so they
don't scramble the traits.

Changing the TOC layout to be more in line with the other pages.
Bring ToC closer to the rest of the pages

Under traits; Rules for death saving throws included under
'immortality'. I believe this was intended? If not, we
could put it under a separate trait e.g. "Last Life"

consolidating to "having resistance to"

fixing typos, e.g.
  Few cases of spacing "bla.Bloo" -> "bla. Bloo"
  liks nightmare > like nightmare
  slepless > sleepless
  graverobbing > grave robbing
  re-growing > regrowing
  and more

Rephrase traits like *Horrifying Visage*,
*Paralyzing Strike*, *Life Drain*, *Dreadful Glare*, etc.
to remove some ambiguities.
Nothing big here, just a few typos.

Tidied up the ToC.

Trying to keep trait descriptions in line as well.
rename Magic Resistance to Form Control (MR overlaps with an existing trait that grants adv. against all magical effects)

Float image to the right to avoid dead space between traits and class options
Mostly tidying/spellchecking

Normalized Sunlight Sensitivity

Don't really want to touch Blood Rage,
I don't really understand it enough to
confidently rephrase it.
Layout changes:

- ToC
- Dragonborn introduction image floated right to avoid paragraph
  wrapping
suggestion to rename/rephrase blood rage so it doesn't imply a
rage state
@praqma-thi

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Put up a suggestion for rephrasing Dhampir Bloodrage, from:

A dhampir barbarian can enter a bloodrage. When entering a rage, fighting an enemy that is bleeding (wounded) or the first time during a rage when an enemy is below max hp, you can choose to enter a bloodrage. If you do, your AC is reduced with the rage damage from the barbarian class table, and your hit chance is increased by the same number.

to:

A dhampir barbarian can enter a reckless hunger. When attacking a bleeding (wounded) enemy, entering a rage or the first time an enemy takes damage while you are raging, you can choose to enter a reckless hunger. If you do, your AC is reduced by the rage damage from the barbarian class table, and your attack bonus is increased by the same amount. This effect lasts until the end of combat, and ends early if you are knocked unconscious.

Just to clarify that it doesn't put you in a rage, and that you don't necessarily need to be raging to use it. Also the change from hit chance to attack bonus, and some clarification on the duration.

Thoughts?

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3 participants