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…me modification for now
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TEX_orm.ddsfileSee for example the highlights of the Roofs in Khorinis city with the attached normals and ORM-maps.
Here are some sample textures compressed with
texconv.exe -f BC7_UNORM *.pngNormalmaps_0.zip
To see it in action, put all the files inside this Zip-file into
Gothic 2\System\GD3D11\Textures\replacements\Normalmaps_0\Here's the link to the build where this feature is enabled: https://github.com/kirides/GD3D11/actions/runs/26912350120/artifacts/7396700650
For an up to date build, see the github actions runs of this PR https://github.com/kirides/GD3D11/actions/workflows/build-and-conditional-release.yml?query=branch%3Afeat%2Fpbr
You can use the following tool, modified from https://github.com/crazytoolsteam/NormalMapOnline/ to generate basic PBR maps.
NormalMapOnline-main.zip
The renderer assumes OpenGL formatted normals (+Y) instead of DirectX (-Y) - Don't ask me why...