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kb_z edited this page Oct 23, 2015 · 4 revisions

#Welcome to the SSTrain wiki!

Setting up your development environment

For initial setup on a local environment, please refer to This Document. Since the implementation uses libgdx, it'd be a good idea setting your local machine first. I recommend using Android Studio (or IntelliJ).

Running the application on BlueStacks

You can actually run this app on bluestacks, but getting the beatmaps in place can be tricky if you're not experienced.

[BlueStacks setup](BlueStacks Setup)

Application related information

[Initial Setup](Initial Setup)

[Navigating the Screens](Screens and Navigation)

[Beatmap Format](Beatmap Format)

[Adding Content](Adding Content)

[Configuring the offset](Offset Configuration)

Sample Beatmaps

You can download sample beatmaps from my other repository, please refer to the other wiki

About soundfiles:

I won't include any soundfiles along with the beatmaps as that would potentially violate copyrights. However, as a hint, you should be able to find them on nyaa. If you obtain files in .wav or .ogg format, the game may behave unexpectedly, convert them to mp3's first. Keep in mind that the game doesn't use the full version of the songs.

You can extract your own soundfiles (guide courtesy of 4ch) [Extracting the game Soundfiles from your cache](Extracting Soundfiles)

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