日本語: README_ja.md
Editor helper for MagicaCloth 2: save and load your whole cloth setup — every cloth setting, collider, reference, and prebuild — as one asset, and restore it in one click after a broken prefab or re-import.
- Binding maps: capture the full setup (components, simulation parameters, colliders, references, reduction settings, prebuild) into an asset and restore it later — survives broken prefab references and re-imports
- Toggle and create MagicaCloth prebuild data per component
- Assign renderers / root bones / colliders to cloth components in bulk
- Plus: auto-generate humanoid body colliders (sphere/capsule per body part, radius/length knobs, optional fingers)
- Plus: batch-edit colliders in one window — transform, size, symmetry, capsule direction, copy to the mirrored side
- Unity 2021.3 or newer
- MagicaCloth 2 imported at
Assets/MagicaCloth2(paid asset, not included)
Note: MagicaCloth 2 does not run on VRChat avatars (PhysBones only), so this tool is not usable for VRChat avatar setups.
Booth (unitypackage): import the downloaded .unitypackage.
Unity Package Manager (git URL):
https://github.com/kanzaki1201/EasyMC2Helper.git
Open Tools > Easy MC2 Helper, assign a humanoid character root, then work through the tabs.
Manual: https://kanzaki1201.github.io/malloc_public/EasyMC2Helper/quickstart
MIT — see LICENSE.md.
Bug reports and feature requests: https://github.com/kanzaki1201/malloc_public/issues