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Advanced Counter-Strike 2 gameplay intelligence laboratory focused on aim consistency, spatial awareness, combat encounters, positioning, utility usage and competitive match analysis.
The project organizes gameplay observations into structured datasets and performance reports for studying patterns across matches.
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β CS2 Match β
β Data β
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β
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β β β
βΌ βΌ βΌ
βββββββββββββ βββββββββββββ βββββββββββββ
β AIM β β COMBAT β β MAP β
β ANALYSIS β β ANALYSIS β β ANALYSIS β
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β β β
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βΌ
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β Intelligence Core β
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βΌ
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β Performance Report β
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- Analyze aim consistency
- Track combat encounters
- Study positioning
- Visualize player movement
- Analyze utility usage
- Compare rounds and matches
- Identify recurring mistakes
- Generate performance statistics
The aim module converts recorded match statistics into measurable performance indicators.
{
"match": "CS2-2026-184",
"rounds": 24,
"shots": 742,
"hits": 418,
"accuracy": 56.33,
"reaction_score": 84.7,
"tracking_score": 86.2,
"target_switch_score": 79.8
}- Accuracy
- Hit consistency
- Reaction timing
- Target switching
- Engagement duration
- Crosshair placement
- First-shot performance
A radar-style visualization layer can represent recorded positions and important match events.
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β β
β E E β
β \ / β
β \ A / β
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β \ β / β
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β UββββββββββΌβββββββββU β
β β β
β R β R β
β β
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β Player
E Enemy Encounter
A Area Control
U Utility Event
R Rotation
The visualization is designed for reviewing recorded gameplay rather than interacting with the live game client.
Combat encounters can be classified by distance, duration, outcome and decision type.
| Metric | Result |
|---|---|
| Encounters | 21 |
| Successful Engagements | 15 |
| Average Duration | 4.8s |
| Accuracy | 56.3% |
| First-Shot Success | 68.7% |
| Positioning Score | 89.4% |
Track the effectiveness of utility usage across rounds.
Utility
β
βββ Smoke
β βββ Site Entry
β βββ Retake
β
βββ Flash
β βββ Entry
β βββ Support
β
βββ HE
β βββ Damage
β
βββ Molotov
βββ Denial
βββ Area Control
Example dataset:
{
"smokes": 8,
"flashes": 11,
"he_grenades": 4,
"molotovs": 3,
"successful_utility_events": 19,
"utility_efficiency": 82.6
}Every round can be represented as a sequence of decisions:
ROUND START
β
βΌ
BUY PHASE
β
βΌ
POSITIONING
β
βΌ
UTILITY
β
βΌ
FIRST CONTACT
β
ββββββββΊ ADVANTAGE
β
ββββββββΊ DISADVANTAGE
β
ββββββββΊ ROTATION
β
βΌ
ENDGAME
The intelligence engine combines multiple performance categories.
MATCH SCORE
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β β β
βΌ βΌ βΌ
AIM COMBAT MAP
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β
βΌ
UTILITY
β
βΌ
DECISIONS
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βΌ
FINAL PERFORMANCE
CS2 MATCH REPORT
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Match: #184
Rounds: 24
Aim Score: 84.7
Combat Score: 88.9
Map Score: 91.2
Utility Score: 82.6
Decision Score: 86.4
Overall Score: 86.8
Strongest Area:
Positioning
Improvement Area:
Utility timing during
mid-round rotations.
Recorded Match
β
βΌ
Event Extraction
β
βββ Aim Events
βββ Combat Events
βββ Position Events
βββ Utility Events
βββ Round Events
β
βΌ
Normalization
β
βΌ
Metric Calculation
β
βΌ
Pattern Detection
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βΌ
Performance Scoring
β
βΌ
Match Report
cs2-hack-combat-intelligence/
β
βββ analytics/
β βββ aim/
β βββ combat/
β βββ positioning/
β βββ utility/
β βββ rounds/
β
βββ datasets/
β βββ matches/
β βββ rounds/
β βββ sessions/
β
βββ visualization/
β βββ radar/
β βββ heatmaps/
β βββ dashboards/
β
βββ reports/
β βββ match-report.md
β βββ performance-report.md
β
βββ models/
β βββ match-performance.json
β
βββ README.md
- Match data model
- Aim analysis
- Combat analysis
- Positioning metrics
- Utility analysis
- Radar visualization
- Performance scoring
- Interactive round replay
- Advanced heatmaps
- Multi-match comparison
- Player progression dashboard
- Automated performance reports
The project can be used to compare:
- Different maps
- Different weapon categories
- Different round types
- Attack and defense performance
- Entry versus support roles
- Utility-heavy versus aim-heavy rounds
- Individual versus team decisions
This repository is intended for gameplay analysis, visualization and research. It does not implement operational aimbots, wallhacks, ESP overlays, injectors, game-memory manipulation, exploits, anti-cheat bypasses or automated online gameplay.
MIT License.
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