Scroller Min and Max Position - #6
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… coordinates of a scroller. This functionality is added now.
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This (trivial code) is new:
[Inspectable(defaultValue=false)]
public var useMinMax:Boolean = false;
[Inspectable(defaultValue=0)]
public var xMin:Number = 0;
[Inspectable(defaultValue=0)]
public var xMax:Number = 0;
[Inspectable(defaultValue=0)]
public var yMin:Number = 0;
[Inspectable(defaultValue=0)]
public var yMax:Number = 0;
[...]
if (useMinMax)
{
if (this.x < xMin)
this.x = xMin;
if (this.x > xMax)
this.x = xMax;
if (this.y < yMin)
this.y = yMin;
if (this.y > yMax)
this.y = yMax;
}
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This is definitely a useful feature. I also think it should be pulled into the mainline. |
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Good feature, implemented it straight away. :) Thanx |
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In many scenarios (e.g. Jump 'n' Run games) it's important to set min and max values to the x,y coordinates of scrollers. This functionality is added now.