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crowd-control

Stochastic, reactive human crowds for training a LiDAR-conditioned humanoid traversal policy in mjlab. Generative motion models (ARDY, Kimodo) produce an offline motion library; a stochastic motion graph stitches it online for thousands of humans; an intent and steering layer decides where each human goes.

Quickstart (Linux x86_64 with an NVIDIA GPU)

git clone <this repository> crowd-control && cd crowd-control
scripts/bootstrap.sh                 # pinned kimodo and ardy clones, uv sync, SOMA-X assets
source scripts/env.sh                # ARDY on PYTHONPATH, offline weights, managed Python
scripts/fetch_artifacts.sh --from <user>@<cluster>:/coc/flash7/jni66/crowd-control
.venv/bin/python -m pytest           # unit and golden tests, CPU
.venv/bin/crowd behavior evaluate --config configs/behavior/baseline.json

fetch_artifacts.sh copies the saved motion graph, which is all behavior work needs. Model checkpoints (scripts/fetch_artifacts.sh --checkpoints) are needed only to generate new motion. Full instructions: docs/install.md.

Where things are

Path Holds
docs/ How to install, run and develop: CLI, architecture, usage guides
src/crowdmotion/ The project package and the crowd command line
mjlab/ Our copy of the mjlab simulator, with our sensor changes
configs/ JSON configs for behavior evaluation, graphs, libraries and benchmarks
scripts/ Bootstrap, artifact fetching, environment, smoke tests, Slurm jobs
tests/ Unit, golden (bit-exact) and GPU tests
memory/ Research memory: status, design rationale, decisions, experiment results, run log
AGENTS.md Binding constraints for agents (and people) working in this repository
third_party.toml, artifacts.toml Pinned third-party sources; large artifacts outside git

third_party/, checkpoints/, runs/ and logs/ are local and not tracked.

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