Add GL_ES precision qualifiers to Glsl150ShaderGenerator for GLES3 compatibility#2634
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riccardobl merged 2 commits intomasterfrom Mar 3, 2026
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[WIP] Add GLSLCompat to Glsl150ShaderGenerator for GLES3
Add GL_ES precision qualifiers to Glsl150ShaderGenerator for GLES3 compatibility
Mar 3, 2026
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Shader node shaders generated for GLES3 (via
Glsl300ShaderGenerator) fail compilation withNo precision specified for (float)because GLSL ES 3.0 requires explicit precision qualifiers in fragment shaders, and the generator wasn't emitting them.Changes
Glsl150ShaderGenerator.generateCompatibilityDefines: Added the same GL_ES precision block already present inGLSLCompat.glsllib(lines 1–16) directly into the generated fragment shader output:The block is guarded by
#ifdef GL_ES, so desktop GLSL rendering is unaffected. SinceGlsl300ShaderGeneratorextendsGlsl150ShaderGeneratorand only overridesgetLanguageAndVersion(), this fix covers GLES3 without requiring changes to the subclass.Warning
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