Full-Stack Developer Β· Systems Programmer Β· Pixel Artist
Building software, exploring systems programming, and creating things for the web and beyond.
Hey, I'm Mateo β a developer who enjoys building useful software, polished interfaces, and reliable systems.
My main focus is TypeScript and full-stack web development, alongside Java, Kotlin, and systems programming with Rust and C++.
- π Currently working on: LazyDesktop, VoxelVein, and Ferrum.
- π± Currently learning: Rust and C++.
- π¬ Ask me about: TypeScript, web development, and software architecture.
- π¨ Beyond code: Pixel art and interface design.
- π« Find me on: Devflare Discord or VOMLabs Discord.
- π Pronouns: He/Him.
I enjoy experimenting with new technologies, building things from the ground up, and turning ideas into practical software.
- ServerGuard β Per-world protection and interaction management for modern Minecraft servers, evolving from CraftGuard.
- PartySystem β A private Minecraft plugin developed for the VOMLabs network.
- LazyDesktop β A free, native Git GUI built with Rust and C++.
- Ferrum β An experimental Minecraft rewrite exploring Rust and the
bevygame engine.
- SumoxGames β A customized web platform built with Next.js and shadcn/ui, using BeUI.
- PumaPanel β An open-source, self-hostable alternative to Pterodactyl, built from the ground up with Next.js and Rust.
- Frontend: TypeScript, React, TanStack Start, Next.js, shadcn/ui, Tailwind CSS.
- Backend: Bun, Rust, ElysiaJS.
- Data & Persistence: PostgreSQL, Drizzle ORM, Neon, self-hosted storage solutions.
- Validation: Valibot.
- Deployment: Vercel, Neon, and self-hosted infrastructure.
- Languages: Java, Kotlin.
- Build Tools: Gradle.
- Data Access: JetBrains Exposed, HikariCP, PostgreSQL.
- Ecosystem: Paper and compatible Minecraft server platforms.
- Languages: Rust, C++.
- Frameworks & Libraries: Qt, GPUI, Bevy.
- Interests: Native applications, performance, and systems-level software.
- Version Control: Git, GitHub.
- Editors: Zed, Neovim with LazyVim, JetBrains IDEs.
- Design & Graphics: Affinity, Photopea, pixel-art workflows.
You're welcome to use my pixel art under these conditions:
- β Free to use in non-commercial projects.
- β Attribution is optional but appreciated.
- β Don't resell it, claim it as your own, or sell modified versions.
Every repository may have its own licensing terms. Check its LICENSE, LICENSE.md, or LICENSE.txt file before using or redistributing code.
Important
My intended default for projects without an explicit license is Apache License 2.0. However, an unlicensed repository does not automatically grant permission to use, modify, or redistribute its code. Please contact me if you need clarification about a specific project.
I'm always interested in ideas, thoughtful feedback, and opportunities to build better software.
- π‘ Project collaborations and co-development.
- π Code reviews and architectural feedback.
- π¨ UI/UX improvements and design discussions.
- β‘ Performance optimization.
- π§° Recommendations for useful tools, frameworks, and libraries.
Have an interesting idea? Feel free to reach out!
- π Website: itzzmateo.devflare.de
- π§βπ» GitHub: @itzzjustmateo
- π¬ Devflare Discord: Join the community
- π VOMLabs Discord: Join VOMLabs
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