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Birthday! (16. October)
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Birthday! (16. October)

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@VOMLabs @VOMHost @VoxelVein

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itzzjustmateo/README.md

ItzzMateo banner

Hi, I'm ItzzMateo πŸ‘‹

Full-Stack Developer Β· Systems Programmer Β· Pixel Artist

Building software, exploring systems programming, and creating things for the web and beyond.

GitHub Website

GitHub Followers GitHub Stars Public Repositories Location: Germany

Organizations: VOMLabs, VOMHost, ItzzJust, Lux Client, Sumox Studios, VoxelVein, ArcFOSS, Lukas Studio, and Swarmploy


πŸ‘‹ About Me

Hey, I'm Mateo β€” a developer who enjoys building useful software, polished interfaces, and reliable systems.

My main focus is TypeScript and full-stack web development, alongside Java, Kotlin, and systems programming with Rust and C++.

  • πŸ”­ Currently working on: LazyDesktop, VoxelVein, and Ferrum.
  • 🌱 Currently learning: Rust and C++.
  • πŸ’¬ Ask me about: TypeScript, web development, and software architecture.
  • 🎨 Beyond code: Pixel art and interface design.
  • πŸ“« Find me on: Devflare Discord or VOMLabs Discord.
  • πŸ˜„ Pronouns: He/Him.

I enjoy experimenting with new technologies, building things from the ground up, and turning ideas into practical software.


πŸš€ Featured Projects

πŸ”Œ Minecraft Plugins

  • ServerGuard β€” Per-world protection and interaction management for modern Minecraft servers, evolving from CraftGuard.
  • PartySystem β€” A private Minecraft plugin developed for the VOMLabs network.

πŸ› οΈ Software & Systems

  • LazyDesktop β€” A free, native Git GUI built with Rust and C++.
  • Ferrum β€” An experimental Minecraft rewrite exploring Rust and the bevy game engine.

🌐 Web Applications

  • SumoxGames β€” A customized web platform built with Next.js and shadcn/ui, using BeUI.
  • PumaPanel β€” An open-source, self-hostable alternative to Pterodactyl, built from the ground up with Next.js and Rust.

🧰 Skills & Technologies

TypeScript Rust Java Kotlin Python C++ Next.js React Valibot Tailwind CSS

🌐 Web Development

  • Frontend: TypeScript, React, TanStack Start, Next.js, shadcn/ui, Tailwind CSS.
  • Backend: Bun, Rust, ElysiaJS.
  • Data & Persistence: PostgreSQL, Drizzle ORM, Neon, self-hosted storage solutions.
  • Validation: Valibot.
  • Deployment: Vercel, Neon, and self-hosted infrastructure.

πŸ”Œ Minecraft & JVM Development

  • Languages: Java, Kotlin.
  • Build Tools: Gradle.
  • Data Access: JetBrains Exposed, HikariCP, PostgreSQL.
  • Ecosystem: Paper and compatible Minecraft server platforms.

βš™οΈ Systems & Native Development

  • Languages: Rust, C++.
  • Frameworks & Libraries: Qt, GPUI, Bevy.
  • Interests: Native applications, performance, and systems-level software.

πŸ§‘β€πŸ’» Tools & Workflow

  • Version Control: Git, GitHub.
  • Editors: Zed, Neovim with LazyVim, JetBrains IDEs.
  • Design & Graphics: Affinity, Photopea, pixel-art workflows.

🎨 Pixel Art & Code Usage

Pixel Art

You're welcome to use my pixel art under these conditions:

  • βœ… Free to use in non-commercial projects.
  • βœ… Attribution is optional but appreciated.
  • ❌ Don't resell it, claim it as your own, or sell modified versions.

Code Licensing

Every repository may have its own licensing terms. Check its LICENSE, LICENSE.md, or LICENSE.txt file before using or redistributing code.

Important

My intended default for projects without an explicit license is Apache License 2.0. However, an unlicensed repository does not automatically grant permission to use, modify, or redistribute its code. Please contact me if you need clarification about a specific project.


🀝 Collaborate

I'm always interested in ideas, thoughtful feedback, and opportunities to build better software.

  • πŸ’‘ Project collaborations and co-development.
  • πŸ” Code reviews and architectural feedback.
  • 🎨 UI/UX improvements and design discussions.
  • ⚑ Performance optimization.
  • 🧰 Recommendations for useful tools, frameworks, and libraries.

Have an interesting idea? Feel free to reach out!


πŸ“¬ Connect

Badges powered by shieldcn.dev β€” my preferred alternative to Shields.io.

Pinned Loading

  1. Lux-Client/Lux-Client Lux-Client/Lux-Client Public

    Lux-Client

    TypeScript 8 4