Conversation
Rebase all component transforms and attachment endpoints from object-frame absolute to parent-local (69 fields), re-author the five degenerate attachment segments that collapsed cylinder/cone/tube parts into stubs, and accept the dense-evidence global-massing proposal after its A/B ALLOW (source IoU +0.025, massingSimilarity +0.219, all deterministic gates clean). Factory regenerated from the accepted spec at the blockout pass. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TfH5LfB9uFTWMXEbuo3baX
…rial-pass Blockout, structural-pass, form-refinement and material-pass each reviewed and unlocked through the locked-sequential gate with browser captures, comparison sheets, map-stripped evidence and per-feature scores: - author real extrude profiles (gabled roofs, house-shaped dormer, arched door/windows) replacing the default stub profile - rebase window-glow off the tower foot, add the upper arched window with recessed stone frames, tree canopy masses, dogleg paver path, island curb-stone and cone-eave radial rings (emitter's real placement contract) - re-run reference-pixel PBR extraction on this machine from 11 verified homogeneous crops (confidence 0.80-0.86), serve the maps from public/, rewire referencePbr and drop the dead absolute-path map references - move tile-rhythm judgment to material-pass where the radial-only instancer can honestly deliver it as surface relief Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TfH5LfB9uFTWMXEbuo3baX
Reviewed the factory's look-dev rig in reference, neutral and grazing modes with the regenerated scale-aware shadow camera: warm upper-left key, cool fill, warm rim, ACESFilmic at exposure 1.0, and the soft contact shadow now landing beyond the island edge as the reference intends. Pipeline advances to interaction-pass. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TfH5LfB9uFTWMXEbuo3baX
interaction-pass: demo-layer whimsicalHearthHouseInteractions.ts drives the factory's action-ready contract — raycast click selection, reversible parametric explode, hinged teal-door action, chimney-smoke idle, exact reset (machine-checked in-browser: all 32 node world matrices restored with delta 0, pick over the cone resolves turret-roof, sky resolves null). optimization-pass: 57,402 triangles (target 90k, was 132,906) and 35 draw calls (max 45) via the generator's low-tier instanced clusters; a decimation attempt was measured to destroy identity textures and reverted; foliage and petals go matte (roughness 0.85, reduced specular F0), closing the glazed planting note. sculptPipeline.currentPass: complete. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TfH5LfB9uFTWMXEbuo3baX
…tory whimsicalHearthHouseShowcase.ts builds the generated factory, attaches the demo-layer interactions and exposes them through the viewer's animationController contract: Cozy idle (default, chimney-smoke bob), Open house (teal door swings on its jamb hinge), Explode view (eased reversible separation), Stop/Reset (exact restore). The registry entry now imports the missing makeWhimsicalHearthHouseBackground from the showcase module instead of the generated file (which never exported it — latent compile break), installs the look-dev rig in reference mode, and reflects the pipeline provenance. Verified live: page renders with contact shadow, all three actions and reset work from the animation panel, tsc --noEmit clean, no console errors. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TfH5LfB9uFTWMXEbuo3baX
…imports The registry entry for cartoon-courier was already committed on this branch while its module, references and validation script were still untracked, so a fresh clone could not compile. These files are the companion session's work-in-progress, committed as-is (tsc --noEmit is clean with them) so the branch builds; they remain owned by that effort. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TfH5LfB9uFTWMXEbuo3baX
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Hi @niccomann thats good showcase, but looks like you pushed all screenshot into PR already. please clean it, just keep only source reference image, and code only. You can refer this PR: #63 |
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Also, please resolve the conflict |
…ages) Resolves the maintainer review on img2threejs#62: the extracted PBR map PNGs under public/references/*/materials are extraction evidence, not assets, and the showcase ships code plus the source reference only. Removed all 120 files; the whimsical-hearth-house spec keeps each map's authoring-machine path as provenance but no servable url, so the generated factory takes the procedural route (reference palette + surface bands). Stucco, foliage and petal palettes re-authored from the reference's local colour zones after the narrow extraction crops came out shadow-dark. Merge of origin/main keeps all four newly added registry entries (cartoon-courier, mars-cat, whimsical-hearth-house, monster) and gives the starship entry the updatedAt the interface now requires. tsc --noEmit clean; the whimsical route verified live without the map files. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TfH5LfB9uFTWMXEbuo3baX
Same rule as the previous commit: extraction evidence stays outside the showcase; the spec keeps provenance paths and the factory renders the reference palette procedurally. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TfH5LfB9uFTWMXEbuo3baX
…t pipeline Reference image generated with Codex; ObjectSculptSpec authored parent-local from the start (29 components, real attachment struts, extrude profiles, radial curb and railing rings) and walked through all eight locked-sequential passes — blockout, structural, form-refinement, material, surface, lighting, interaction, optimization — with browser captures, comparison sheets and map-stripped evidence at each gate. Code only: materials are reference palettes rendered procedurally at runtime, no map images shipped. Budgets measured at 62,282 triangles and 35 draw calls. Demo-layer interactions (explode, cottage door, cove idle, selection, exact reset) wired into the viewer's animation panel through lighthouseCoveShowcase.ts. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TfH5LfB9uFTWMXEbuo3baX
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TfH5LfB9uFTWMXEbuo3baX
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TfH5LfB9uFTWMXEbuo3baX
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Thanks for the review, @hoainho — done:
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…component measurements Regenerated end-to-end by the locked-sequential sculpt pipeline (8/8 passes, every pass reviewed on saved browser captures) from a re-authored spec: 88 components (12 macro / 27 meso / 49 micro), 16 instanced repetition systems (linear plank rows, grid rope rings and flower dots, radial railing posts, corbels, lantern mullions, curb and boulder rings, stone treads, barrel hoops), 21 materials with per-component surfaceDetail overrides. TRELLIS (hf-zerogpu-trellis, cost 0, one merged mesh) contributed five reviewed, hash-bound component measurements -- tower height -20%, cottage and outcrop width +20%, islet lathe radii -- accepted by the dual-baseline A/B (source silhouette 0.600 -> 0.624, massing similarity 0.597 -> 0.744, ALLOW). The GLB never ships: 62,328 triangles, 104 draw calls, exact reset after explode, runtime scan clean. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TfH5LfB9uFTWMXEbuo3baX
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Lighthouse Cove v2 (dd535b6): the demo is regenerated end-to-end by the locked-sequential sculpt pipeline from a re-authored spec — 88 components (12 macro / 27 meso / 49 micro), 16 instanced repetition systems (linear plank rows, grid rope rings and flower dots, radial railing posts, corbels, lantern mullions, curb and boulder rings, stone treads, barrel hoops), 21 materials with per-component TRELLIS (hf-zerogpu-trellis, cost 0, one merged mesh) contributed five reviewed, hash-bound component measurements through the new region-selector path of the dense-evidence bridge: tower height −20%, cottage and outcrop width +20%, islet lathe radii. The dual-baseline A/B accepted them (source silhouette 0.600 → 0.624, massing similarity 0.597 → 0.744, ALLOW); a first round that also moved the islet depth regressed the source by 0.04 and was withdrawn after per-mapping attribution. The GLB never ships: 62,328 triangles, 104 draw calls, exact reset after explode, runtime scan clean (no loaders, mesh assets or provider URLs). Only the generated factory and the spec change in this push; the reference image is unchanged and no screenshots are committed. 🤖 Generated with Claude Code |
What this brings
Whimsical Hearth House, rebuilt end-to-end by the img2threejs pipeline (companion PR: img2threejs/img2threejs#121):
object-sculpt-spec.jsonrepaired to the parent-local frame contract (the prior spec was authored in object-frame absolute coordinates and rendered as floating parts), massing refined by an approved TRELLIS dense-evidence A/B (ALLOW: source IoU +0.025, massingSimilarity +0.219), then walked through all seven locked-sequential passes — blockout, structural, form-refinement, material, lighting, interaction, optimization — each closed with browser captures, comparison sheets, map-stripped evidence and per-feature scores.sculptPipeline.currentPass: complete.public/references/whimsical-hearth-house/materials/.whimsicalHearthHouseInteractions.tsdrives the factory's action-ready contract (raycast selection, reversible explode, jamb-hinged teal door, chimney-smoke idle, exact reset — machine-checked: all 32 node world matrices restored with delta 0).whimsicalHearthHouseShowcase.tsexposes those as viewer actions (Cozy idle / Open house / Explode view / Stop-Reset) and provides themakeWhimsicalHearthHouseBackgroundthe registry imported but the generated factory never exported.Also included: the in-progress cartoon-courier demo files the already-committed registry entry imports (the branch did not compile from a fresh clone without them); they remain that effort's work-in-progress.
npx tsc --noEmitis clean; the demo route was verified live (renders with contact shadow, all actions work, no console errors).🤖 Generated with Claude Code
https://claude.ai/code/session_01TfH5LfB9uFTWMXEbuo3baX