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This prevents (or strictly speaking, reduces) collisions between objects on different connections with the same ID. This isn't really necessary as a bug fix because `PartialEq` already did the same pointer comparisons, and probably isn't meaningfully more efficient in reasonable use cases, but seems more correct.
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This prevents (or strictly speaking, reduces) collisions between objects on different connections with the same ID.
This isn't really necessary as a bug fix because
PartialEqalready did the same pointer comparisons, and probably isn't meaningfully more efficient in reasonable use cases, but seems more correct.