A Cult Horror Game, Set in Pacific Northwest with Realistic Visuals Built with raw native performance in mind - focusing on actual optimization rather than using upscaling and frame generation as a crutch (though both will still be options in the settings).
When standard tools aren't enough, I build my own. That led to Game Asset Manager - a custom desktop app built in TypeScript and React to organize and preview 3D models, textures, audio files, videos, images, and text files all in one place.
🎮
Making
Game Developer
Unreal Engine Game Developer
Pinned Loading
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Game-Asset-Manager
Game-Asset-Manager PublicManage your 3D Models, IMGs, Text, Audio, Video Files with Game Asset Manager, All in One Place
TypeScript 5
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EZ-SVG-Editor
EZ-SVG-Editor PublicI was tired of useless SVG editors, so I made this simple one! Click below to launch 👇
HTML 1
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