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Battle Console
Turn on the Battle Console by clicking the Battle Notes label. The following is a list of available commands and their usage.
Clears all highlighted mons in box
Highlights Pokémon that survive all damage rolls of the specified move from the current opponent.
Arguments:
-
times(optional): Integer specifying how many hits of the move the mon must live -
move(optional): Name or partial name of the move (case-insensitive). If omitted, uses the opponent's highest damage move against your current Pokémon
Examples:
lives Earthquake
lives earthq
lives 2 earthquake
lives
Notes:
- Move names are matched using partial, case-insensitive search
- Returns the first move that contains your search string
Same as lives, but calculates damage assuming a critical hit.
Usage:
livescrit [times] <move>
Arguments:
-
times(optional): Integer specifying how many hits of the move the mon must life -
move(optional): Name or partial name of the move. If omitted, uses the opponent's highest damage move
Examples:
livescrit Thunder
livescrit 2 Double Kick
livescrit
Highlights Pokémon that can one-hit KO the current opponent using any move from their level-up or TM learnset.
Usage:
ohko [damage_boost]
Arguments:
-
damage_boost(optional): Damage multiplier (e.g.,1.5for +1 stage,2for +2 stages). Default is1
Examples:
ohko
ohko 1.5
ohko 2
Notes:
- Will search through a mon's entire level up and tm learnset
- Prints which moves ohko to the console
Same as ohko, but only highlights Pokémon that are also faster than the opponent.
Usage:
fohko [damage_boost]
Arguments:
-
damage_boost(optional): Damage multiplier for stat boosts. Default is1
Examples:
fohko
fohko 1.5
Notes:
- "f" stands for "fast"
Highlights Pokémon that can deal at least the specified minimum damage percentage to the current opponent using any move from their level-up or TM learnset.
Arguments:
-
min_damage: Minimum damage percentage required (integer) -
damage_boost(optional): Damage multiplier (e.g.,1.5for +1 stage,2for +2 stages). Default is1
Usage:
does 50
does 70 1.5
does 100 2
Same as does, but only highlights Pokémon that are faster than the opponent.
Highlights Pokémon that win the 1v1 against the current opponent assuming: Player always low rolls, AI always high rolls
Arguments:
-
damage_boost(optional): Damage multiplier. Default is 1 -
crit(optional): If set to true, assumes the opponent always crits -
hit_by_move(optional): Name or partial name of a move the Pokémon must survive before winning
Usage:
wins
wins 1.5
wins 2 true
wins 1 true earthquake
Lists Pokémon in your box that are immune to one or more of the opponent’s damaging moves.
Highlights Pokémon that bait the specified move from the opponent. Searches by looking for matchups where only the specified move kills, or if tied with other moves in terms of how many turns to kill, checks to see if the specified move's lowest damage roll is higher than all other move's highest damage rolls. If there are still ties, it then checks to see if the specified move is the only one with a sheer force boosted effect.
Usage:
baits <move>
Arguments:
-
move: Name or partial name of the move to bait (case-insensitive)
Examples:
baits Earthquake
baits thunderbolt
baits sludge wave
baits