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12matt3r // The Festival

A walkable 3D EDM-festival portfolio experience. You spawn on a bench at the edge of the crowd, staring at the main stage. Walk through the crowd and reach an artist to open their world — each destination is a person at the festival, not a menu item.

Built with Three.js + Vite. This is the immersive landing layer for the 12matt3r store: the "wow" that always ends on a way to hire you.

The world

Destination Where they are at the festival
Rave Charles Headliner, up on the main stage
12matt3r The VJ booth, driving every screen
SHMOREZ In the pit, front-left
DriftWave Static The chill zone, off to the left
Tanky Johnson Holding the right flank
The Merch Tent Commissions / pricing / tip jar / NDA

Reach a character (walk within range, or click their name to auto-walk over) and their destination panel opens with a call to action.

Run it

npm install
npm run dev      # local dev server (hot reload)
npm run build    # production build → dist/
npm run preview  # preview the production build

Then open the printed URL.

Controls

  • W A S D / arrow keys — walk
  • drag — look around
  • click a person's name — auto-walk to them
  • Shift — run
  • ◐ motion button — toggle reduced motion (also honours the OS setting)

Structure

src/
  main.js               orchestration, input, beat clock, render loop
  data/destinations.js  the roster, cast as festival roles + copy
  scene/festival.js     ground, sky, stage, LED screen, lights, lasers, haze
  scene/crowd.js        instanced bobbing crowd + glowsticks
  scene/characters.js   the named artists (walk-to destinations)
  player/controls.js    first-person walk + look + auto-walk
  ui/hud.js             projected name tags + proximity panel

Everything is beat-driven (128 BPM): a pulse value spikes on each beat and feeds the stage lights, LED screen, crowd bounce, and character auras.

Status — prototype

This is a first cut proving the concept. Known next steps:

  • Wire each destination CTA to the real EPK / store instead of the stub.
  • Feed the crowd/lights from real audio (Web Audio analyser) instead of a fixed BPM.
  • Nicer character models + the spawn bench object; merch tent, VJ booth structures.
  • Mobile on-screen movement + pinch, and touch-tuned targets.
  • Code-split the Three.js bundle (currently one ~500 KB chunk).

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