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2 changes: 1 addition & 1 deletion Assets/Tutorial.meta → Assets/NewTutorial.meta

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8 changes: 8 additions & 0 deletions Assets/PhysicsMaterial.meta

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8 changes: 8 additions & 0 deletions Assets/PreFabs.meta

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60 changes: 30 additions & 30 deletions Assets/Tutorial/Ball.prefab → Assets/PreFabs/Ball.prefab
Original file line number Diff line number Diff line change
@@ -1,58 +1,58 @@
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8 changes: 8 additions & 0 deletions Assets/Scripts.meta

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5 changes: 2 additions & 3 deletions Assets/Tutorial/HitFloor.cs → Assets/Scripts/HitFloor.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

Expand All @@ -13,8 +13,7 @@ void Start()
// Update is called once per frame
void Update()
{
if (this.transform.position.y <= 0.5f)
{
if (this.transform.position.y <= 0.5f){
Debug.Log("hit");
}
}
Expand Down

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43 changes: 43 additions & 0 deletions Assets/Scripts/HitFloorCollider.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,43 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class HitFloorCollider : MonoBehaviour
{

Renderer ballRenderer;

// Start is called before the first frame update
void Start()
{
ballRenderer = this.GetComponent<Renderer>();
ballRenderer.material.color = Color.red;
}

// Update is called once per frame
void Update()
{

}

private void OnCollisionEnter(Collision collision){
//Debug.Log("I hit " + collision.gameObject.name);
if(collision.gameObject.name == "Floor"){
ballRenderer.material.color = Color.blue;
} else if(collision.gameObject.name == "Cube"){
ballRenderer.material.color = Color.yellow;
}
}

private void OnCollisionExit(Collision collision){
// ballRenderer.material.color = Color.red;
}

private void OnTriggerEnter(Collider other){
ballRenderer.material.color = Color.green;
}

private void OnTriggerExit(Collider other){
ballRenderer.material.color = Color.red;
}
}

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Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

Expand Down

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Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

Expand All @@ -11,13 +11,12 @@ public class SpawnBouncyBalls : MonoBehaviour
// Start is called before the first frame update
void Start()
{
for (int i=0; i < numberOfBalls; i++)
{
for(int i=0; i<numberOfBalls; i++){
Vector3 ballPosition = new Vector3(
Random.Range(-10f, 10f),
heightAboveGround,
Random.Range(-10f, 10f)
);
Random.Range(-10f,10f)
);
Instantiate(bouncyBallsPrefab, ballPosition, Quaternion.identity);
}
}
Expand Down

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51 changes: 0 additions & 51 deletions Assets/Tutorial/HitFloorCollider.cs

This file was deleted.

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