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12 changes: 6 additions & 6 deletions AgenticDevelopment/ACTIVE_CONTEXT.md
Original file line number Diff line number Diff line change
Expand Up @@ -47,13 +47,13 @@
- Branch: `feature/phase-4` pushed; PR ready

### Current Focus 🚀
- **PHASE 6: Reconciliation (Kickoff)**
- Next: Implement rollback/resimulation to reconcile client/server divergence.
- Pre-req: Merge `feature/phase-5` after CI green and review.
- **PHASE 7: Render Interpolation (Kickoff)**
- Next: Implement render interpolation (1-tick delayed smoothing) and the Blue Cube renderer.
- Pre-req: Phase 6 merged to `main` and compliance verified.

### ✅ PHASE 5: Handshake Protocol ✅ COMPLETE
- `ClientEntity.HandleWelcomePacket` implemented and tested (7/7 EditMode tests pass locally).
- Branch `feature/phase-5` pushed and CI workflow run triggered (awaiting green).
### ✅ PHASE 6: Reconciliation ✅ COMPLETE
- Client reconciliation implemented and tested (5 tests + 2 negative; all pass EditMode locally).
- ADR-013 recorded; `feature/phase-6` pushed and CI run succeeded on self-hosted runner (Jan 9, 2026).

Phase 3 implementation finished with comprehensive test coverage. Self-hosted CI runner configured and validating all commits
- Phase 3: Client Core (Simulation loop with input redundancy)
Expand Down
42 changes: 26 additions & 16 deletions AgenticDevelopment/COMPLIANCE_LOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -292,7 +292,7 @@ This document tracks implementation compliance against the JSON specification fo

- [x] Local EditMode tests added (7/7) — passing
- [x] Branch `feature/phase-5` pushed
- [x] CI: Unity workflow triggered on self-hosted runner (in progress)
- [x] CI: Unity workflow succeeded on self-hosted runner (Jan 9, 2026)

### Requirements Checklist

Expand All @@ -318,26 +318,36 @@ This document tracks implementation compliance against the JSON specification fo

---

## Phase 6: Reconciliation (Rollback-Resimulation) **PENDING**
## Phase 6: Reconciliation (Rollback-Resimulation) **COMPLETE**

**JSON Reference:** Step 6
**Status:** ⏳ Not Started
**Planned Date:** TBD
**Status:** ✅ Complete (Local tests passing; CI green)
**Completed Date:** Jan 9, 2026

### Requirements Checklist

- [ ] BUFFER_SIZE = 4096 constant
- [ ] MAX_RESIM_STEPS = 300 constant
- [ ] RECONCILIATION_TOLERANCE = 0.01f constant
- [ ] CATASTROPHIC_DESYNC_THRESHOLD = 0.75f constant
- [ ] uint lastServerConfirmedInputTick tracking
- [ ] StatePayload? latestServerState batching buffer
- [ ] Batch reconciliation (once per frame)
- [ ] Catastrophic desync guard (reconnect trigger)
- [ ] Spiral guard (hard snap on excessive resim)
- [ ] History guard (buffer overflow check)
- [ ] Position error threshold check
- [ ] Resimulation loop profiling
- [x] BUFFER_SIZE = 4096 constant
- [x] MAX_RESIM_STEPS = 300 constant
- [x] RECONCILIATION_TOLERANCE = 0.01f constant
- [x] CATASTROPHIC_DESYNC_THRESHOLD = 0.75f constant
- [x] uint lastServerConfirmedInputTick tracking
- [x] StatePayload? latestServerState batching buffer
- [x] Batch reconciliation (once per frame)
- [x] Catastrophic desync guard (reconnect trigger)
- [x] Spiral guard (hard snap on excessive resim)
- [x] History guard (buffer overflow check)
- [x] Position error threshold check
- [x] Resimulation loop profiling (manual measurement pending)

### Test Requirements

- [x] Reconciliation_SmallCorrection_AppliesAndResimulates (EditMode)
- [x] Reconciliation_HardSnap (EditMode)
- [x] Reconciliation_ServerEmitCorrection_Applies (EditMode)
- [x] Reconciliation_BufferWrap_Safe (Negative)
- [x] Reconciliation_NonApplicableCorrection_Ignored (Negative)

**Deviations:** TBD
- [ ] Resimulation time warnings (> 10ms)
- [ ] Input clearing for confirmed ticks

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140 changes: 140 additions & 0 deletions Assets/Scripts/Entities/ClientEntity.cs
Original file line number Diff line number Diff line change
Expand Up @@ -92,6 +92,12 @@ public void UpdateWithDelta(float deltaTime)
{
_timer += deltaTime;

// Ensure we are subscribed to network callbacks (idempotent)
EnsureNetworkSubscriptions();

// Apply any buffered server state before processing ticks (batched reconciliation)
PerformReconciliationIfNeeded();

// Compute available whole ticks deterministically using floor on double to avoid
// round-off errors that can drop one tick in edge cases. Use a small absolute
// epsilon large enough to cover float division underflow without affecting
Expand Down Expand Up @@ -171,12 +177,44 @@ public StatePayload GetState(uint tick)
public uint lastServerConfirmedInputTick { get; private set; } = 0;
public const uint INPUT_BUFFER_HEADROOM = 2;

// Reconciliation configuration (Phase 6)
public const uint BUFFER_SIZE = 4096u;
public const uint MAX_RESIM_STEPS = 300u;
public const float RECONCILIATION_TOLERANCE = 0.01f;
public const float CATASTROPHIC_DESYNC_THRESHOLD = 0.75f;

// Buffer to hold latest server state for batched reconciliation
private StatePayload? _latestServerState = null;
public event Action OnReconciliationPerformed;

/// <summary>
/// Initialize subscriptions for networking callbacks.
/// Safe to call multiple times; re-subscribes idempotently.
/// </summary>
private void EnsureNetworkSubscriptions()
{
// Subscribe once using idempotent lambdas
FakeNetworkPipe.OnStateReceived -= _OnStateReceived;
FakeNetworkPipe.OnStateReceived += _OnStateReceived;
}

private void _OnStateReceived(StatePayload state)
{
// Buffer only the newest state (batching)
if (!_latestServerState.HasValue || state.tick > _latestServerState.Value.tick)
{
_latestServerState = state;
}
}

/// <summary>
/// Handle a WelcomePacket from the server and synchronize the client's timeline.
/// oneWayMs: configured one-way latency in milliseconds (UI slider value).
/// </summary>
public void HandleWelcomePacket(WelcomePacket welcome, float oneWayMs)
{
EnsureNetworkSubscriptions();

// RTT ticks calculation: ceil( (oneWayMs * 2) / tickMs ), minimum 3 ticks.
// Use double precision and subtract a tiny epsilon before Ceiling to avoid
// floating-point rounding causing exact multiples to round up.
Expand All @@ -198,5 +236,107 @@ public void HandleWelcomePacket(WelcomePacket welcome, float oneWayMs)
// Set current tick to the clientStartTick (last simulated tick)
CurrentTick = clientStartTick;
}

/// <summary>
/// Perform reconciliation using the latest buffered server state if present.
/// Should be invoked once per UpdateWithDelta call before simulating new ticks.
/// </summary>
private void PerformReconciliationIfNeeded()
{
if (!_latestServerState.HasValue) return;

var serverState = _latestServerState.Value;
_latestServerState = null; // consume

// Guard: ensure we have reasonable history
if (CurrentTick == 0)
{
// Nothing to reconcile yet
return;
}

// Catastrophic desync guard: if server tick is far behind, trigger hard snap
uint delta = CurrentTick > serverState.tick ? CurrentTick - serverState.tick : 0u;
if (delta > (uint)(BUFFER_SIZE * CATASTROPHIC_DESYNC_THRESHOLD))
{
// Hard snap / reconnect behaviour: set current tick to server tick + 1
StateBuffer[serverState.tick] = serverState;
CurrentTick = serverState.tick + 1;
// Reset residual timer to avoid immediate backlog
_timer = 0f;
OnReconciliationPerformed?.Invoke();
return;
}

// History guard
if (serverState.tick + 1 >= CurrentTick)
{
// Server state is at or ahead of us; nothing to do
lastServerConfirmedInputTick = Math.Max(lastServerConfirmedInputTick, serverState.confirmedInputTick);
OnReconciliationPerformed?.Invoke();
return;
}

if (!StateBuffer.Contains(serverState.tick))
{
// Missing history - hard snap
StateBuffer[serverState.tick] = serverState;
CurrentTick = serverState.tick + 1;
_timer = 0f;
lastServerConfirmedInputTick = Math.Max(lastServerConfirmedInputTick, serverState.confirmedInputTick);
OnReconciliationPerformed?.Invoke();
return;
}

// Compare positions to determine if correction required
var historyState = StateBuffer[serverState.tick];
float error = Vector2.Distance(historyState.position, serverState.position);
lastServerConfirmedInputTick = Math.Max(lastServerConfirmedInputTick, serverState.confirmedInputTick);

if (error <= RECONCILIATION_TOLERANCE)
{
// No correction needed
OnReconciliationPerformed?.Invoke();
return;
}

// Spiral guard
if (delta > MAX_RESIM_STEPS)
{
// Hard snap to avoid expensive resimulation
StateBuffer[serverState.tick] = serverState;
CurrentTick = serverState.tick + 1;
_timer = 0f;
OnReconciliationPerformed?.Invoke();
return;
}

// Perform resimulation from serverState.tick + 1 to CurrentTick - 1
StateBuffer[serverState.tick] = serverState;

for (uint t = serverState.tick + 1; t < CurrentTick; t++)
{
// Choose input: prefer local history, else fallback to last confirmed or zero
InputPayload inputToUse;
if (InputBuffer.Contains(t))
{
inputToUse = InputBuffer[t];
}
else if (InputBuffer.Contains(lastServerConfirmedInputTick) && lastServerConfirmedInputTick != 0)
{
inputToUse = InputBuffer[lastServerConfirmedInputTick];
}
else
{
inputToUse = new InputPayload { tick = t, inputVector = Vector2.zero };
}

var temp = StateBuffer[t - 1];
SimulationMath.Integrate(ref temp, ref inputToUse);
StateBuffer[t] = temp;
}

OnReconciliationPerformed?.Invoke();
}
}
}
8 changes: 8 additions & 0 deletions Assets/Scripts/Entities/ServerEntity.cs
Original file line number Diff line number Diff line change
Expand Up @@ -135,6 +135,14 @@ public WelcomePacket GenerateWelcomePacket()
return new WelcomePacket { startTick = ServerTick, startState = CurrentState };
}

/// <summary>
/// Emit an authoritative state correction (test helper). This sends a StatePayload via the FakeNetworkPipe.
/// </summary>
public void EmitStateCorrection(StatePayload correctedState, float latencyMs = 0f, float lossChance = 0f)
{
FakeNetworkPipe.SendState(correctedState, latencyMs, lossChance);
}

// Helper for tests to inspect internal timer (not part of public API)
public float GetTimer() => _timer;
}
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44 changes: 44 additions & 0 deletions Assets/Tests/Editor/Phase6EditModeNegativeTests.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,44 @@
using NUnit.Framework;
using UnityEngine;
using DeterministicRollback.Core;

namespace DeterministicRollback.Tests
{
public class Phase6EditModeNegativeTests
{
[Test]
public void Reconciliation_BufferWrap_Safe()
{
// Ensure writing a correction near buffer wrap does not throw
var rb = new RingBuffer<StatePayload>(4096);
uint nearWrapTick = 4095u + 65536u; // large tick ensuring modulo wrap
var corrected = new StatePayload { tick = nearWrapTick, position = Vector2.one, velocity = Vector2.zero, confirmedInputTick = 0 };

// Write should not throw and read should return same data
rb[nearWrapTick] = corrected;
Assert.IsTrue(rb.Contains(nearWrapTick));
var read = rb[nearWrapTick];
Assert.AreEqual(corrected.position, read.position);
}

[Test]
public void Reconciliation_NonApplicableCorrection_Ignored()
{
// If a server correction refers to a tick older than buffer history, client must hard-snap or ignore safely
var client = new DeterministicRollback.Entities.ClientEntity();
client.Initialize();

// Simulate small number of ticks
for (int i = 0; i < 10; i++) client.UpdateWithDelta(ClientEntity.FIXED_DELTA_TIME);

// Correction for a tick far in the past (outside buffer range)
var ancient = new StatePayload { tick = 1u, position = Vector2.zero, velocity = Vector2.zero, confirmedInputTick = 0 };

// Should not throw; after reconciliation CurrentTick should be > 1
FakeNetworkPipe.OnStateReceived?.Invoke(ancient);
client.UpdateWithDelta(0f);

Assert.Greater(client.CurrentTick, 1u);
}
}
}
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