Skip to content
 
 

Repository files navigation

Flow

Tests

Generic node graph editor. Generate a Patch from your own data model. Update your data model when the Patch changes.

flow-demo

func simplePatch() -> Patch {
    let generator = Node(name: "generator", outputs: ["out"])
    let processor = Node(name: "processor", inputs: ["in"], outputs: ["out"])
    let mixer = Node(name: "mixer", inputs: ["in1", "in2"], outputs: ["out"])
    let output = Node(name: "output", inputs: ["in"])

    let nodes = [generator, processor, generator, processor, mixer, output]

    let wires = Set([Wire(from: OutputID(0, 0), to: InputID(1, 0)),
                     Wire(from: OutputID(1, 0), to: InputID(4, 0)),
                     Wire(from: OutputID(2, 0), to: InputID(3, 0)),
                     Wire(from: OutputID(3, 0), to: InputID(4, 1)),
                     Wire(from: OutputID(4, 0), to: InputID(5, 0))])

    var patch = Patch(nodes: nodes, wires: wires)
    patch.recursiveLayout(nodeIndex: 5, at: CGPoint(x: 800, y: 50))
    return patch
}

struct ContentView: View {
    @State var patch = simplePatch()
    @State var selection = Set<NodeIndex>()
    @State var wireSelection = Set<Wire>()

    var body: some View {
        NodeEditor(patch: $patch, selection: $selection, wireSelection: $wireSelection)
            .focusable()  // Required on macOS for delete to work
            .onDeleteCommand {
                patch.deleteSelected(nodes: &selection,
                                     wires: &wireSelection,
                                     wireRemoved: { print("Removed wire: \($0)") },
                                     nodesDeleted: { print("Deleted nodes: \($0)") })
            }
            .onNodeMoved { index, location in
                print("Node at index \(index) moved to \(location)")
            }
            .onWireAdded { wire in
                print("Added wire: \(wire)")
            }
            .onWireRemoved { wire in
                print("Removed wire: \(wire)")
            }
    }
}

Features

Selection and Deletion

  • Node Selection: Click to select a single node, or drag to select multiple nodes with a selection rectangle
  • Wire Selection: Click on a wire to select it
  • Multi-Selection: On macOS, Command+click to toggle individual nodes or wires in/out of the selection
  • Deletion: Press the Delete key to remove selected nodes and wires
    • Deleting a node automatically removes all connected wires
    • Visual feedback shows selected items with highlighting
    • Important: On macOS, add .focusable() to NodeEditor for delete to work (see example below)

Interaction

  • Drag Nodes: Click and drag nodes to reposition them
  • Create Wires: Drag from an output port to an input port to create a connection
  • Reconnect Wires: Drag from an input port to disconnect and reconnect to a different output
  • Pan & Zoom: Use standard gestures to navigate the graph workspace

Building the Demo App

A Makefile is provided for building the FlowDemo application. Build output is placed in the local build directory.

make build    # Build the demo app (Debug configuration, universal binary)
make run      # Build and run the FlowDemo app
make clean    # Clean build artifacts
make help     # Show available targets

Differences from upstream

This fork tracks AudioKit/Flow and adds the following.

Correctness

  • Node and port indices from hit tests, wires and caller data are bounds-checked before use, so a wire or selection left pointing at a deleted node no longer traps.
  • Zoom is clamped to a single explicit range, so coordinate conversion cannot divide by zero and leak infinities or NaNs into rects and hit tests.
  • connect() no longer drives wireRemoved from inside a filter predicate when replacing the wires feeding an input.
  • deleteSelected reports the wires and nodes it removed, so a host tracking the graph through handlers no longer desynchronises the moment anything is deleted.
  • stackedLayout spaces nodes by their index within a column rather than by the column counter, so columns past the first no longer run together.

Performance

  • recursiveLayout builds a node-to-wire adjacency map once instead of scanning the whole wire set at every level, which dominates layout on graphs of a hundred nodes and up.
  • Pan and zoom are observed as a single equatable transform, so a gesture moving both notifies once per frame rather than twice.
  • Wire hit testing rejects the wires nowhere near the cursor by their control points' bounding box before sampling any of them.

Features

  • Wire selection, multi-node selection via a selection rectangle or Command+click, and deletion of the current selection.
  • Connections complete when the mouse is released near a port, with the tolerance exposed on LayoutConstants. The nearest port wins, so an exact hit always lands on the port under the cursor.
  • Clicking near a wire selects it, at a tolerance also exposed on LayoutConstants, and the nearest wire wins.

Other

  • TextCache is confined to the main actor and evicts past a bound, rather than growing for the lifetime of the view.
  • Tests covering wire connection, deletion, gesture handling, port and wire hit testing, zoom limits and layout.
  • A Makefile for building and running the demo app.

Documentation

The API Reference can be found on the AudioKit Website. Package contains a demo project and a playground to help you get started quickly.

About

Generic node graph editor

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages