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Release 0.28.2: Ocarina of Time GPU memory low-water fix - #67
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…ning in the sidebar) and upstream PR seedds#2344 - layer/patches/0015-guard-low-water: from about half of Metal's working set macOS's GPU driver frees at every command buffer and the game runs at about 10 fps (Hyrule Field after 15 minutes on a 24 GB M4 Pro). The GPU memory guard lets go of what has idled from 80% of that level and names a slow game from 92%. - layer/patches/0014-upstream-pr-2344: seedds/nxnative PR seedds#2344 (read marks go with their next texture), taken early; dropped once nxnative lands it. - NXForge Sidebar 0.3.3: an 8 second toast and a note on the Performance page when GPU memory is nearly full and the game is slow. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016qteK4T7SLBnbRPXQUVaNR
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