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Release 0.28.2: Ocarina of Time GPU memory low-water fix - #67

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gnosticgeek merged 2 commits into
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release-0.28.2
Nov 12, 2026
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gnosticgeek merged 2 commits into
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release-0.28.2

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  • From the memory-pressure branch: dm/gfx 175 suites with 0 failures, repo tests 56 OK, docs and env switches OK.
  • In the cloud: release_check.py check v0.28.2 is ready.
  • Mac check is pending.

Generated by Claude Code

gnosticgeek and others added 2 commits November 12, 2026 12:16
…ning in the sidebar) and upstream PR seedds#2344

- layer/patches/0015-guard-low-water: from about half of Metal's working set macOS's GPU driver frees at every command buffer and the game runs at about 10 fps (Hyrule Field after 15 minutes on a 24 GB M4 Pro). The GPU memory guard lets go of what has idled from 80% of that level and names a slow game from 92%.
- layer/patches/0014-upstream-pr-2344: seedds/nxnative PR seedds#2344 (read marks go with their next texture), taken early; dropped once nxnative lands it.
- NXForge Sidebar 0.3.3: an 8 second toast and a note on the Performance page when GPU memory is nearly full and the game is slow.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
@gnosticgeek
gnosticgeek merged commit 0f2e352 into main Nov 12, 2026
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gnosticgeek deleted the release-0.28.2 branch November 12, 2026 12:18
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2 participants