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NXForge 0.19.0: pinned nxnative engine plus NXForge layer - #46
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layer/ENGINE pins seedds/nxnative (bd979ce, what main merged); NXForge's changes to nxnative's files are 9 themed patches in layer/patches; the files NXForge adds to the engine are in layer/files. scripts/layer.py assemble builds tree/ (a git-ignored worktree: the pin, one commit per patch, then the layer files). The root keeps only NXForge's own parts: the converter (app/), its scripts and tests, docs, changelogs and workflows. Assembling at bd979ce gives back today's main byte for byte (dm/, docs/ and scripts/ outside the files that moved to the root). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016qteK4U7UAc5p3k4mJJhPJ
…e tree - Converter: Layer.swift (tree/ of a layered checkout, else the checkout; layer paths as engine paths for the rebuild advice; the pin for the upstream count). The Toolchain check assembles tree/ and the engine row says when it cannot; a build assembles again first and runs in tree/. Old checkouts still work. - nxforge CLI, source_info.py, perf_release.py, smoke_mac.sh: same, via tree/. - layer.py try: a dry run of an update (per patch: applies, in nxnative, conflicts). The nightly upstream-check posts it instead of a test merge; the watch job compares pull requests with main's assembled engine. - CI: engine jobs assemble tree/ and run there; NXForge's own script tests run from tests/. pr-areas, issue-areas and triage-report (nxnative's label and triage tools; issues are off here) are removed. - UPSTREAM.md: Engine and layer (from 0.19.0) replaces the thin-fork rules; AGENTS.md is NXForge's own; README links engine docs on nxnative. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016qteK4U7UAc5p3k4mJJhPJ
Drops NXForge's copy of nxnative seedds#1368 (mesh prewarm) for upstream's own fix, and NXForge's post-first-frame recapture for upstream's period-based compaction (keeps PSO_ARCH_COMPACT 24 and DM_PSO_ARCH_COMPACT). Shader chain 98747cde2289. The engine docs no longer describe NXForge's own scripts. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016qteK4U7UAc5p3k4mJJhPJ
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016qteK4U7UAc5p3k4mJJhPJ
nxnative c78d737 added findings to files the layer does not touch (new gfx tests, nvn_queue.inc) without raising its baseline; the ratchet holds the layer to the pinned engine's counts. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016qteK4U7UAc5p3k4mJJhPJ
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016qteK4U7UAc5p3k4mJJhPJ
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What and why
Tom asked to take nxnative's engine whole instead of merging it piecemeal, with the player, the converter and NXForge's fixes as a separate layer. This release makes that the layout:
layer/ENGINEpins an untouched nxnative commit (c78d737, nxnativemainof 2026-11-08).layer/patches/holds NXForge's changes to nxnative's files as 9 themed patches: host-player, host-threads, host-video, gfx-metal, shader-tools, packing, dev-tools, games and docs.layer/files/holds the engine files NXForge adds.scripts/layer.pyhas five commands:assemble,status,update,tryandexport. It assembles them intotree/, which is git-ignored and is where builds run.nxforgeCLI, the other scripts and CI all assemble first, then work intree/.app/,scripts/,tests/,docs/and the changelogs.On the move to
c78d737, two NXForge copies were dropped for nxnative's own landed versions:The shader chain is now
98747cde2289, so every game's shaders are translated again on its next build.Checked
layer.py assemblefrom clean.dm/tools/testsfailures match an untouchedc78d737checkout. The exceptions are a Linux-onlycp -Xfailure and a missinglz4module.tests/pass, as do ruff and pyright onscriptsandtests, andrelease_check.py lint.GAME=0400C3F00006E000) pass.swift buildandswift testfor the converter pass.Docs
dmsh_chain.py --headerwas run anddmsh_chain.his part of the shader-tools patch.Generated by Claude Code