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fix: treat enemy offensive modifiers as explicit debuffs for theorycr…
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#38:
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Fix: Treat enemy offensive modifiers as explicit debuffs for theorycrafting
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#37:
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fix/deadlock-debuffs
fix/deadlock-debuffs
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feat: display metrics as percentages and add units
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fix: counter-rotate the explainer wrapper instead of the popover to f…
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feat: implement debuff slider and refactor sidebar architecture
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fix: dynamically scale chart axes domains when active build set changes
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#33:
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feat: procedurally expose all calculated metrics in comparison modal …
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feat: make floating Legend collapsible to avoid obscuring chart point…
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feat: make Active Build Set container always fill its horizontal spac…
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feat: move Active Build Set to a dedicated horizontal container in th…
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feat: move Pareto Frontier toggle to Chart Legend and clean up unused…
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feat: integrate axis selectors directly into plot labels, remove log …
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#27:
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Fix linting error
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#26:
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Refactor EquipmentChart and CompareModal, add Calculated Metrics
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Refactor: modularize utils.ts into domain/math, display/styling, and …
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fix(deadlock): Immediately apply selection color to hovered item on c…
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feat: implement Calculated Dimensions, Plot Jitter, and refactor Sidebar
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#22:
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docs
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feat(deadlock): show hero ownership on ability tooltip card via getHe…
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feat(deadlock): map ability weights directly to unlock soul threshold…
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#19:
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feat(deadlock): implement and verify BoonEngine for leveling mileston…
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feat(deadlock): integrate Deadlock abilities as an equipment category…
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feat(deadlock): implement and verify Deadlock AbilityUnlocks data pip…
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docs: add Deadlock MOBA in-game economy analysis and DDD models
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refactor: introduce first-class DeadlockUpgradeItem kind, dynamic lab…
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