Fixups, Implement a Run btn, and add some weapons/armor tweaks#26
Open
adelikat wants to merge 4 commits into
Open
Fixups, Implement a Run btn, and add some weapons/armor tweaks#26adelikat wants to merge 4 commits into
adelikat wants to merge 4 commits into
Conversation
added 4 commits
April 24, 2020 19:21
…pp picker if user has not associated .nes files with an emulator), add pre-randomization tweaks to weapons and armor to help balance characters a bit better
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Refixes the drag and drop functionality that was removed in a bad merge
Fixes compile errors (there label click events that pointed to functions that didn't exist, wasn't sure if there should be events or not but those aren't typical, so I figured someone attempted to remove unused events and a bad merge put the references back in the designer file.
Adds a Run button that enables after you click Randomize. If the user hasn't registered .nes files with an emulator it will open a dialog to pick the application. Once set up, this is a super handy way to create a new seed and open it
I added what I think are some balancing weapon/armor tweaks, pre-randomization. I made them a separate function so they can easily removed if others don't agree.
Summary of these tweaks:
Also, the tweaks start a concept of "improving DW3" and then randomizing the improved version. It's my favorite game but there's definitely some imbalances in it and overall a lot of the weapons aren't useful. There are lots of other potential improvements that could be done in the future