Roundflow & Transportation#104
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This is such a improvement mood wise on how round start and end happen. Willow and I have already talked about how we want to see arrivals and evac and centcom merged and just not having to deal with the arrivals shuttle at all would make mapping it all a hell of a lot easier. |
Yes!! This is one of my primary motivators for even making this document. It opens up many new opportunities for map-making. |
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Really glad to see this doc PR up! |
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Oh also, I think you might want to add details on how the end of round functions. For example, if there is a cosmic cult actively ushering the end, the end of round should not trigger. Other things such as the ability for traitors to keep pursuing their objectives or the like should also be adressed (there won't be much winding down if someone puts a pipe bomb in the cake, although it would be very funny), and the fact that the "escape alive and unrestrained" objective should turn into "live to see the end of shift unrestrained". |
Oh yeah I had a feeling I'd forgotten something. I'll address prospective antagonist changes in a bit. |
| area named Arrivals & Departures, which would ideally be a large airport-like area, with various docking ports to | ||
| accommodate shuttles or emergency evacuation in case it needs to be called. | ||
| 2. The arrivals shuttle. The arrivals shuttle would no longer exist, instead being replaced by various cryosleep areas | ||
| around the station: in arrivals & departures and dorms (and potentially more that I cannot think up currently). |
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Probably worth having a couple in medical both because its where SSD people generaly get dropped off, and because IC it lets you get a checkup before heading out to your job
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