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Math Art Engine
Peter M. Lugha edited this page Dec 6, 2025
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The engine generates visual structures from equations. It uses bn-points, polygon constructs, curve formulas, and custom Funebra-helpers.
- Torus + torus-knots + banana-knots
- PolyBezier dynamic curve growth
- LED-pixel matrix export
- WebM/GIF/PNG rendering
Example module:
Funebra.polybezier(points, tension);
Funebra.torus(segments, inner, outer);
Funebra.export.webm(60fps);