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Math Art Engine

Peter M. Lugha edited this page Dec 6, 2025 · 1 revision

Funebra Math-Art Engine

The engine generates visual structures from equations. It uses bn-points, polygon constructs, curve formulas, and custom Funebra-helpers.


Engine Capabilities

  • Torus + torus-knots + banana-knots
  • PolyBezier dynamic curve growth
  • LED-pixel matrix export
  • WebM/GIF/PNG rendering

Example module:

Funebra.polybezier(points, tension);
Funebra.torus(segments, inner, outer);
Funebra.export.webm(60fps);

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